Please buff core skills in S5

Title.

I don’t mind basic skills having good builds. I think its fine and awesome. Thematically, i preferer core skills however.

Core skills across the board, with the exception of Whirlwind and rapid fire are just bad. They scaling is non existent, their tempers dont give damage and most of them are “increased size” but capped. They need some major attention in S5.

Would love to see core skills mentioned in the chat tomorrow

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If you didn’t know, ww has been trash since launch.

It’s a fan favorite because it’s just visually fun and very smooth to play. It was never good after beta…

… until now.

ba-dum tisss

in my opinion, the fix isn’t to buff core skill (aside from the ones that are clearly not good enough)

but to remove the multiplier effect from the tempering that affect basic skills and make it additive like the rest are.

2 Likes

Eh… Even after do many buffs it’s still on the weak side imo.

I guess I can’t call it trash anymore but it’s still pretty mid at best

Core skills need a large buff. Its not as simple as basic skills tempering is multiplicative, its that core skills tempering doesn’t add any damage. It adds utility, and those tempers should be moved to the utility section. Core skills need actual damage tempers, and they still need a buff. You spend resource on those abilities, their damage should be considerably high, and have good scaling in their talent options. Most of them dont.

My opinion skills for all classes just need to be looked at. I am fine with the basic attack builds, its interesting you can make them a primary source of damage instead of core skills, but shouldn’t completely dwarf the power of a core skill.

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Balance in general is pretty much fubar in this game.

It’s pretty bad that my barbarian was doing more damage at 50 (with completely random gear) than my level 100 (decent ish geared) Bone Spear necro with a shako (rank 12 on bone spear). And what’s scary is bone spear is supposedly tier A so I can only image how bad tier C is.

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It isn’t just the tempering, though that is a part of it.

There are 2 affixes at the core of Basic being so good. Moonrise and Adaptability. Their multiplers are bigger than the normal ones. And then throw in PainGorgers and you have what we have now.

Hardly anything needs more buffs… The game is already a joke in terms of power creep. Overperforming builds/stats/skills/multipliers need a nerf.

2 Likes

I would not put Whirlwind in the good category, as the damage the skill itself puts out is minimal compared to the damage the dust devils are doing.

Pulverize is a good core skill though, now that it was buffed. So Rapid Fire and Pulverize might be the only two good core skills across all 5 classes. I still like frozen orb for sorc and bone spear for necro, even though both skills need damage buffs.

I have both classes so it’s either your necro has the absolute worst build that ever existed or it’s a cap…

I understand your point don’t get me wrong, I 100% agree barb is way too op and other classes need some serious buffs but lying / exaggerating does not help your cause…

This is a true statement but i think slightly disingenuous. WW is not used without dust devils, and the way design has been going it will never be used without dust devils. Dust devils and Earthquakes being aspects that have tempers is just…weird. Maybe I’m wrong on this but i dont recall any other classes having tempers for aspect damage. But I digress. I cant speak for pulverize damage, but the WW builds are in the mid 130s, going to 140, so that skill, including what else comes with it, is doing fine

Are Core skills suffering due to base weapon damage? Last season we used to be able to get a 925 and improve it 5x increasing the base weapon damage. Masterworking only increase affixes now.

C-tier is actually quite fun and positioning and timing still matter to some extent. The only problem with c-tier builds, flurry rogue in my case, is that the devs only know one way to inject difficulty into the game and that is through a slider that increases monster damage and monster HP.

This is for sure an issue, but as someone state above, the 2 biggest impacts are the multiplicative scaling of tempers for basic skills, and the multiplicative aspects moonrise and adaptability. Those are just scalers that core skills dont get, but core skills should be far stronger than basic skills. Take upheaval for example. You get get a geared upheaval build to overpower for 100-150m, and thats very high end gear, with rank 20-25 upheaval. Overpower wont even be every hit, so its damage is all over the place. Meanwhile flay bleed ticking for 1-3 billion. Core skills should see massive damage increases with level, but they dont, its very linear.

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