Hello!
In order to avoid the endless search in invetory for the nmd sigil that’s currently on whisper rotation and to avoid countless hours of dev work in order to implement a new system of whisper sigil highlighting (dynamic system which I presume is hard to implement, otherwise we would had it since launch), please just let us craft whatever sigil we want.
Thank you!
2 Likes
They should just make all dungeons NMDs now and get rid of the sigils. Same with IHs.
5 Likes
And escape drifting shade that always gets you while at a closed door? Muhaha Never!
Exactly this. Walk into any dungeon you want and help make the open world feel better while getting rid of junk we don’t need.
This would be abused instantly to craft short dungeon ones.
Agree with this. All dungeons you just warp to it and choose either Regular, Tormented, or Hellish (new ultra hard version) and then it rolls random affixes and you go.
If you dont like the affixes you can reroll a new one with sigil powder. This is the only use for sigil powder.
No need for sigils.
As a general rule devs don’t like to encourage players to run one piece of content obsessively because it’s the most efficient. It leads to faster player burnout. They want people’s playing all of the content. I think the D4 devs have done a better job at that than most too.
I agree to a certain extent; however nightmare dungeons are sort of in limbo right now as their role isn’t very well done. Since it is supposed to be obducite farming, it would actually be more beneficial to create longer ones, as that should result in more things to kill without having to go anywhere else. However if you look at it as something more like treasure room - event - boss, shorter is better. Depends on what you expect to get, I suppose.
I agree with others who say once in Torment they should all be NMDs. I would just slap a limiter on them to prevent running the same one or ones over and over in a loop.