Please allow to hide/customize mini-map and HUD. Screen bloat

I want to express my utmost disappointment with the lack of HUD customization options in Diablo 4. As a devoted fan who has been with the series since its debut on Win95, I am genuinely disheartened by the direction the game has taken in terms of the onscreen HUD and minimap options for a modern game as a step back.

It’s frustrating to witness this omission of baseline game play options in a highly anticipated game like Diablo 4.

The inability to disable or hide the HUD and minimap has completely ruined my sense of exploration in the game, as well as immersion during the beta accompanied by giant ugly quest markers. Honestly it almost feels childish how “hand holdy” this game’s UI and map is from leading you to point A to B and feels like I’m playing a recent Assassins Creed game (except they had hide HUD options too!)

At first I found this immersion-breaking made worse by the giant “mission goal” forever etched below the mini map. But honestly - its just an ugly UI experience and massive screen bloat. 1/5 of my screen is literally just needless HUD. So why can’t players hide elements of it?

I’d like to see an option to have minimun UI that could just have mana and health (i know what my skills are mapped to thanks) a mini-map toggle, disable the one quest reminder and be able to enjoy the world I’m trying to immerse myself in.

I get that not all players like that, but these are OPTIONS and they should be allowed to toggled on or off depending on player preference.

Honestly these aren’t even hard features to implement, its literally just screen information toggles over the games in-game engine.

When your charging THIS much money for a game, it should feel like a premium product, not one with cut features as basic as HUD options.

7 Likes

We need to bump this. I need :
-a way to disable the button icons (Q, 1,2,3,4, etc)
-a way to remove ‘‘immune’’ and other words like that
-a way to move the minimap and questlist on either side of the screen
-a HUD opacity slider would be nice

3 Likes

I hope you all get what you want but also I am amazed at people who don’t have the ability to tune stuff out. I stop seeing all that stuff a short time after logging in.

It’s for more immersion and reducing the chance of burn-in on oled displays.

1 Like

Well, turning off things as an option would be really welcomed, but not mandatory.

I’d rather want the possibility to scale the hud size down. Especially the skill bar, I really don’t need it this big, especially on a 1080p resolution.

None of these matters for immersion.

1 Like

i don’t really care much about immersion in a supposedly dark fantasy setting where laser nuke explosions bang boom everywhere each moment, despite an esrb +17 mature rating any sexual or language explicitation is waaay pruder than any politically correct censorship would allow for an official interview with the pope, and each time i tp to town to empty a tiny backpack containing gigantic objects imbued with absurdely laughable powers took from monsters (don’t ask yourself ever where exactly did that goatman keep that 2h pike - just don’t), if i only dare entering my room i always find it full of sick barbies who apparently decided to throw right there the most eye-hurting hallucinogens fuelled pijama party they could.

being those parts of the game that will never change, ‘realism’ is something i feel rather safely considering slightly irrelevant.

that said, i care more about the trivial blatant fact (in our face, literally) that those ui elements take a huge part of the screen all time blocking vision. being able reducing the space they take or at least their opacity and intrusiveness, would be highly appreciated.

In real life you know where things are in your general vicinity without seeing them and visualize it in your head, the minimap is broadcasting your characters senses to you.

In regards to the HUD, it’s a uniformity thing so that everyone eventually gets to the same natural sense of knowing when their cooldowns end, buffs/debuffs and how much quantity of hp/mp and pots you hold at any given circumstance, all that down the line you build a natural experience for.
It is part of the games design to have you know this info, otherwise you won’t have the full experience and you’ll be less effective in co-op, parties and PvP modes.

Giving “players” the freedom to choose is highly overrated when it comes to filtering out problems and balancing.
With similar experiences had by all everyone can be a part of the conversation and have a naturally better understanding and does a lot to help the community in general :slight_smile:

The problem is the assumption is everyone plays the game the same way, for example you mention “It is part of the games design to have you know this info, otherwise you won’t have the full experience and you’ll be less effective in co-op, parties and PvP modes.”

I will never play co-op, in parties and have never played PVP games because honestly I just like to game alone. Thats my thing, I love single player experiences to remove myself from day to day drama of interacting with people in my line of work, until now Diablo allowed for that. So while I agree part of the games design is certainly influenced by MMO elements that doesn’t mean they should apply to all players who do not engage in them.

Its why options are so important, giving players options is never a bad thing and if those options make the game harder or more challenging for some players within the construct of the game - thats their choice to enable or disable them.

Giving people options is never a bad choice. Variety is the spice of life and all that, each to their own ect ect.

On a larger scale, this argument seems to go into immersion, but forget about immersion its not just about that - I just HATE the screen bloat. Its not needed, for example I do not need a GIANT font size text telling me what my quest is.

Some how games have managed over the last 20 years to allow players to check logs, quest books or even enable- disable reminders on screen.

I honestly feel Diablo’s HUD is like some giant version of google maps and scheduler plastered on 1/5 of my screen because some designer(s) at Blizzard can’t navigate the world itself without google maps constantly in their hand - I know I see people do this, like they’ve forgotten where the grocery store is despite walking to it each week.

Anyway honestly I just think its too much screen bloat and Diablo really is taking a step back by not allowing us to customize it when nearly all games in some form like this do.

How are you communicating with me right now, this much if you geniunely have a preference for being alone? You don’t seem like a frustrated person.
I don’t believe your narrative, I’m sorry.

No giving a broad range of options creates “us and them” scenerio’s. You may see it as strictly MMO think but generally gamers are connected even when they’re not connected.
They get internet news and they watch clips of their favourite games being played and their experiences feel alienated when they watch a typical nerd online playing their game and just talking trash while clearly not being immersed at all while having a map overlay up, mods up and talking about all sorts of hardcore mechnical trickery that essentially makes a mockery of game difficulty.

There is not enough evidence to suggest from community feedback, general talking points and the general positivity of most people from beta that the general audience wants a “speed running game” in a similar fashion to PoE.
People want to be immersed in what they’re capable of, in potentially good online arenas, whether that is PvE or PvP variety, Blizzard are clearly aiming to elevate D4 with their online infastructure to the next level, away from the loner’s paradise of the typical “ARPG’s” of the past, where the general audience would quit after a month and 10% of speed looting nerds would keep playing.

I am tired of Riot Games hogging the limelight, I’m hoping for a game with Diablo’s darker theme to be a new online king (joint king, for a very young audience, League is still free to play and they have no money so it wins…), for an enriched online experience that can be shared and where you can choose to fight players…fingers crossed they can figure out PvP potential.

correction
None of these matters for your immersion.

1 Like

Um what? Your making a lot of assumptions here based on very abstract subjects too.

What does any of this have to do with HUD options? Which I might offer are all present in other big name AAA “online titles” including Blizzards own games. Hence why I found it weird that its not present in this one.

More so assuming that I like to play single player games because I want to be “alone” is another assumption that my gaming reflects my social life. Gaming is not my social life, its a hobby dude lol. I get that many people play video games to have a social life, I play games to engage in stories and immersive worlds. If I want to hang out with friends, I hang out with friends in other ways but I’ve never liked PVP games, just not my speed man.

1 Like

I agree with you! I just realized this when playing the first map when you spawn. You’re in a cold blizzard and you need to find shelter. If you explore everywhere without looking at the mini-map, you’ll find no signs of life, until you spot recently extinguished Braziers that have fallen to the floor. If you follow them they lead you to the Town.

Let me just say, that with the Mini-map on, I always kind of knew where I was, mindlessly looking for loot amongst the trees, I tried not to tune out the mini map, but when you look around your surroundings it’s just always ‘there’.

There’s nothing wrong with players who don’t want to be immersed as other players, they’re having fun. But I just always think about that sense of wonder when I first spotted that brazier… I say, give us the option, Diablo!

2 Likes

I agree. HUD customization needs a lot of work.

1 Like

For me, the only feature I need is ability to zoom out the minimap like other games in this genre. The minimap is too zoomed in, making me need to open the world map often to see where nearby things are. I want to zoom out minimap 3-4 times so I can see more of surrounding area.

Pop the map in Helltide to look for the chests, die to a meteor shower because there’s no visual cue while you’re looking at the map, lose half the cinders. Lovely.

I would also love HUD customization Blizzard.

Full immersion and … I have an OLED panel. These panels are becoming very common and widely used. Burn in is a real thing and I would love ability to clear the screen completely so that I don’t have to worry about burning in a monitor and I can see the beauty of the graphics in all its glory.

1 Like

Yes! Plz add some on/off options :tired_face:

1 Like

I want HUD customization too, to toggle skill buttons’ visibility between health and mana or to toggle HUD is the best.

I can agree. As a person who is playing a rouge, I move around a lot, and I shoot a lot. I’m on the P.C. and having my mouse towards the bottom of the screen to shoot at What ever but…

Having me click on a skill or my health or something Instead is extremely annoying- especially when I’m trying to survive!

                              * * * O P T I O N S * * *

That’s all this game needs to give it’s players when it comes to certain functions, and I feel that This option is very basic.

Most of the time I don’t aim towards the bottom, but due the pit’s path sometimes heading south I don’t have a choice and I’m going South blindly (or some what blind).