Please allow boss materials conversion

Andariel is far less enjoyable when trying to speed farm large amounts of materials, due to the forced extra phase/phases. Please allow us a 1 to 1 conversion at the Alchemist at a reasonable cost, similar to how we can upgrade Boss Materials there.

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If they allowed taht, the mats required for each boss would also be the same, no? 1 for And, 1 for Dur, and so on…

What’s right now is really the optimal conversion rates, and fair with the ones needded to bosses fights…
Why change that? Give me a reason…

I don’t think you’re understanding. You can already convert each lesser boss material to higher boss material at the Alchemist. Duriel and Andariel are literally the same boss. Same drop tables, same drop rates. However, Duriel can be speed farmed better, due to him never ignoring incoming damage like Andariel does in the first, and sometimes even second phase. So Andariel just takes unnecessary extra time. Since the drop tables and drop rates are identical, I’m simply asking for a way to convert stacks of Andariel summons to Duriel.

The cost would be similar to converting the other mats that are already available.

Some gold, crystals, other materials, and the khazra horns, and of course the boss mats themselves.

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Ok, let me see if i got it straight…

Sorry, i still don’t understand…
If you play it right, And an Dur can take almost the same time to kill,
Right now i can deal with both of them in less tha 8/10 sec…

Anyway, if you only want mats for Dur, only farm the two bosses that give the mats for her…
Simple as that! Presto!

I still don’t get it…

so basically you want to make the basically non existant grind even easier?
hard no from me - there is hardly any difficulty in d4. people should at least be able to deal with andariel.

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When you get your DPS higher you’re going to realize that Duriel can be killed immediately on spawning before he ever has a chance to burrow and trigger a second phase. Andariel cannot be killed immediately, as even if you can one shot her she will “stop” taking damage forcing the next phase. Sometimes during the next phase she will also be “immune to damage” again, forcing a third phase but not always.

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and thats an issue… why?

because andariel might take 20 seconds more to kill?

Boss farming is a form of endgame. Why should that be changed to “people convert stuff to do whatever boss they want”?

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It’s already ingame: people grind stuff to do whatever boss they want…
So why reinvent the wheel… again?

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If Andariel had a different loot table or drop rates I’d agree with you. However, seeing as everything else is the same, but only one can be farmed quicker, I disagree with you.

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Sure, dude. They can put this on the “bigger fish to fry” list. You having to spend a few more seconds on andariel is not a priority “fix”.

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we arent talking about a difficulty difference tho, its literally just a few more seconds.

whats the next suggestion? lets remove phases from bosses because duriel can be oneshotted super early, as his phasing is timed?

Id actually counter suggest that bosses should get more invulnerability times, just so people actually have to fight bosses. Just imagine the outcry if people didnt have their precious mythics on day 3 of a season. the horror.

on a side note tho, kind of a fun fact, they did increase the drop chance on the ladder bosses quite heavily. out of my 30ish mythics i got like 12 from varshan, grigoire etc.
dont get me wrong, but i really just dont see a logic in that suggestion. Why does any kind of boss or mechanic, needs a change? we arent playing a sandbox game here where you can put on some cheat mode. Is any kind of friction not allowed?

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Boss Mats conversion like I’m suggesting doesn’t hurt anyone. Not a single soul. All it does is let you farm either of the two bosses that have literal identical drops and drop rates.

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just like cheat modes dont hurt anyone in offline games.

eventually, the more important mythics could be in andariels loot table, no?

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This is the actual answer. Give her different drops. Current loot tables are too packed as it is. We don’t need two second tier bosses with the exact same drops. Spread out the loot so there’s a reason to fight Andariel besides I’m out of Durial materials.

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They do. The UNIQUE loot drops are different from Dur to And, and as matter of fact, from the other bosses too. Each have theyr own loot unique drops, that’s why they exist.
What they do all drop is the same MYTHICS, and they ALL DO HAVE THE SAME DROP RATES FOR MYTHICS …

So your ideia is uselless…

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This is incorrect. Each lower boss has its own loot table. Duriel and Andariel have identical loot tables to each other.

We still don’t need to convert materials.

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i could have sworn there where some differences, but you are absolutely right.

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I really want to go the next natural level and just make all boss shards the same. It was cool that they were unique the first few seasons but it’s unnecessary now. Just make “boss shard” an item and make it universal.

I support this. Unnecessary complexity is meh.

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Even if it was simplified to “lesser” and “greater” boss materials and Andariel had her own loot table… then you could just go to the lesser boss that has what you need or up-convert materials and lay the smack on the greater boss that has what you want.

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Being able to convert Andariel mats to Duriel mats would be one way to solve a problem. Playing hardcore, I refuse to fight Andariel because of the instant-death-beam she has. If they removed this “feature”, I would be fine with the current mat situation. Otherwise, a conversion of 2-1 to Duriel mats would be acceptable also.

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