Overall Season 6 has been a blast. On the surface I was initially bummed at how weak my sorcerers felt (Firewall/FB, CL/LS ,FO/LS, BL/LS, CB/LS) but over time I realized that this was essentially the “More challenging” that I and so many other players had been asking for. From my perspective class balance (outside of the Elephant in the room) seems the best it has been since I started in S3. I have only played SB and Sorc so my sense of where other classes are is second hand via other players’ comments and Pit leaderboards, but just noting the fairly narrow difference in highest tier coupled with the thought that 100 (which all classes have achieved) was intended to be the cap. I can’t help but wonder if it wouldn’t feel as bad if it wasn’t pushed to 150.
I was happy to see issues with material bottlenecks addressed well and fairly quickly! I do still feel like ancestral items are slightly too hard to come by and as a result decent aspects are insanely rare.
I will say that after achieving Paragon 286 lvl 100 glyphs, several unique/mythic items and mostly 2+ GA gear, my characters power is a bit underwhelming. I’m sure it is hard to balance making it challenging and giving the feeling of being powerful, but I think it should feel challenging as you go after the power but once you have it you shouldn’t still feel weak.
Now Spirit Born – I love my SB and it is amazingly fun, however consideration is due to people who don’t/won’t play SB. I think it is fair to say that everyone expected them to be above the bar that all other classes were being tuned to, and I’m ok with that. I have come to accept and expect that new classes will be OP for at least a time. The bugs however take the expected power gap and 10X it. I know other SB players will hate me for saying this, but they do need to be reigned in a bit.
Overall power of characters:
- Nudge up dmg on primary stat (maybe not 2X but higher than current)- this feels like the best way to raise all boats rather than making too many class specific changes that could mess with the fragile balance that seems to exist.
Class Balance:
- Fix broken synergies and interactions for Druids (they are the clear laggard and a quick look at the druid board will tell you why they think that is)
- Fix bugs with spirit born but DO NOT NERF intended synergies and power
Legendary & Legendary Ancestral Items
- Greater whisper Cache – At least 1 GA item
- Give us back the regular gear chest in Horde (with at least a chance of ancestral drops)
- Add OFFENSIVE aspect caches to Den shop (even if they are double the cost)
- Greater chance of ancestral items in Den shop
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Fair review, very well put. Always nice to see constructive criticism on these boards. I hate to ask as I kind of avoided the forums for a bit since launch, did you have a review of the expansion as well that you posted earlier in the season? Just curious is all, if it’s anything like this I’d like to give it a read.
Sadly I’m not much of a class balance guy. I can sympathize with people when they say their class feels weak comparatively or particular builds are lagging behind, but couldn’t comment on the best way to go about fixing them. So I’ll leave that alone for now.
I do agree bugs should be fixed, sooner rather then later preferably. I get the feeling we won’t see anything that would potentially nerf a build due to a bug fix until S7.
I agree that ancestral definitely feel a bit too rare in the grand scheme of things. Adding a little more into endgame content rewards would help. Doesn’t have to be a lot, just a few extra here or there as you’ve pointed out.
Having reached paragon 286 yourself are you still enjoying the game or is it kind of dragging on at this point? Do you think any changes need to be made there?
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I don’t think I did post an expansion review, but I’m not 100% certain of that lol. I know I intended to write one and I see a half-written draft in word on my desktop, but I don’t recall actually posting it. I also haven’t been super active here since season started. Too busy demon slaying!
I like that I haven’t achieved max paragon. Yes, it feels a little grindy but when I stop progressing that is when I get bored so max paragon in the last week or two of the season feels about right to me. I love that paragon applies account wide as I love to make lots of characters with different builds and having all my play time apply to all chars keeps it from being too grindy in my estimation.
I did see a post with an idea I liked about potentially being able to apply unused Glyph XP to paragon. On my SB every single glyph is now 100 so the upgrade chances/xp is just going to waste. Having the slow and steady march of paragon points kind of fills the gaps between lucky drops once you have at least 1/2 GA in each slot.
I guess that is where my thoughts on Ancestral come into play. Right now, getting better aspects and 3GA legendries is my most likely path to progression aside from paragon levels and due to the utter scarcity of ancestral items that is a bit stalled. My only other area open for progression on my SB now is 3/4 star unique and mythic items but it feels right that those items are elusive, and I should not expect to get max items at that tier for every character every season. The odd thing is that normal ancestral legendries feel harder to get, which doesn’t make a whole lot of sense. I feel like if you really grind hard you should be able to get 3GA legendries with decent tempers and MW for each char within a season. At this moment with the current drop rates I do not see that happening for my main SB or my main Sorc, let alone all of the alts.
Coincidentally the current state of Mythics aligns perfectly with what I suggested near the end of S5. which was that they should be a little rarer, but when you do get one it should be more common to have GA. Guess I wasn’t far from the mark on that one considering they would have already coded the current system by the time I posted that lol.
All in all I have to say they are damn close to delivering exactly what I said I wanted. More challenge, and constant progression.
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Wtf does this even mean? You like it when the classes aren’t near each other in power? Did you always feel this way or is it just cope because Blizzard has never balanced anything ever?
First of all bob settle down, you’re getting really heated here. I’m saying I don’t have the expertise to know where to begin to fix the problem of class balancing. I don’t analyze every build for every class and have spreadsheets laid out. Which you may have deduced if you bothered to read beyond the first sentence.
Which I might add was in response to the OPs own solution for class balancing. I don’t know if they have the right solution or not, as I don’t study each class or know what’s best to fix them.
Your trolling is really bad this morning, I think some one needs to go back to bed.
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