Remove the timer, too. It’s a stupid mechanic. Ive only lost one pit due to it, and that was due to a particularly laggy session that caused like 4 deaths to stuff that almost never kills me in regular circumstances. It would also feel bad if you couldn’t beat it because your damage was tooblow, but you could survive fine. Seperate builds for different content is terrible in an arpg. The games are about killing ever tougher monsters for ever better loot. Nobody asked for a bunxh if extra steps and hoops that serve no purpose.