Bliz, just something to think about, if we die in the Pit fighting the boss why cant you spawn us before the boss? Countless times if I died i had to run thru 2 portals because the game spawned me and the very beginning. Lost so much time running thru empty floors just to reach the boss again. Just food for thought. Thank you.
Really seems to be an oversight (at least I very much hope so) because we already get 30/60/90 seconds penalties for dying, it is really uncalled for to make us walk another 30-60 seconds, depending on the last “checkpoint”, which is a very erratic system.
I agree. Figured id make a post about it to hopefully bring light to the situation. Just made no sense and lost a lot of time. Hopefully this is a quick fix if a Dev sees this.
The game going to dumb direction. Season 4 is so bad…the worst from all.
Hmm… that sucks. I have noticed the strangness of how it chooses where to spawn you myslef.
If you don’t mind me asking DarkBlizzard, what parts are you not enjoying?
I agree with the spawn point being somewhat ridiculous. When we die we are already penalized 90s on death. I get really frustrated when I have to spend another 10s to run back to my point of death. Every second can matter in there, why penalize us twice.
I also agree. Dead at the boss, respawn in front of boss cave. Running a long way back to the boss destroys positive energy on the way.
Proof the devs don’t play their own damn game, all they look at is player data.