I’m not sure if it’s just me or if the Pit scaling based on party size is out of wack. IMO if you have 4 players who can easily clear a level 95 pit party up, they should be able to clear a 4-man 95 with ease also. But it seems like the difficulty increase doesn’t scale right. The pits get too difficult, and we fail. This makes it very difficult to find public high-level pit runs that actually succeed and pushes players away from cooperative play. I’m not talking about players jumping in over their head. I referring to not having a linear scale based on player number (which I think it should be), but instead a rather sharply curved scale, that penalizes you for playing with other people. Its like you need to be able to clear a 110 solo in order to clear a 4-man 95. Your thoughts?
If your looking to do 100+ pit dont pug. Grab some people you play with. Pugs are the worst because most dont meet gear checks or dont know how not to stand in fire