Sure. I mean how much do you want? I never follow a guide. I always just do what feels fun/looks good. My gear is just have what dropped. I don’t have a ton of gold 24m was my max this season but I’m usually hanging around 5m cause i spend it constantly on Enchanting and MW and switching gems out and any other little thing I can tweak on one of my 4 chars lol. So I don’t buy anything in trade. I farmed up a Coronet from beast on the first shot, so that was exciting. Other than that It’s all just barely 1/2 decent 925 base gear with chants and any reasonable temper I can roll.
Build - Diablo 4 Skill Tree Calculator
I have a chest with +2 defensives, and I’ve been running teleport in the empty slot. But can run Flameshield if when I start to need to. So far I’m good up to pit 46.
Basic Idea —>
Run around like a crazy person machine gunning cooldowns with a flexible priority.
Keep up 3 Hydras (if you currently have a shield)>Ice Blades>Lightning Spear>Meteor>Frost Nova.
I will often cast frost nova with nothing around or on already frozen stuff just to keep the CD’s rolling for Iceblade enchantment. Everything is almost always frozen anyways and it’s up ALL the time.
Current char sheet stats
LVL - 100
Int - 1,070
AP - 14,280
Armor - 8,028
Life - 24,314
All Res - 68% and up
Crit - 30%
Crit damage - 50% (zero extra)
Vuln damage - 343.9%
CDR - 16.8%
Lucky hit - 74.1%
100% frost nova size
18.5% meteor size (does not include 20% size from glyph)
Gear/Aspects
*Starfall Coronet Required
*Wand/Stone for LH and CDR
*Exploiters
*Fortune
*Unwavering
*Ghostwalker (if you run Flameshield)
*Shattered Stars
*Battlecaster’s
*Serpentine
*Shredding Blades
*Conceited (on amulet)
Offensive Stats
- Lucky hit, on the char sheet, up to ~75 (includes tree/paragon passive(s)) + Fortune Aspect = ~100% LH: This allows for lots of Frost Novas for CC as well as perma vuln. And pretty much guarantees your 1 every 10 sec Defensive CD resets from just a point or two into Elemental Atunement.
- Attack Speed: More attacks means more lucky hits which means more frost novas and, most importantly, more iceblades attacks for more CDR for more Meteor casts and cooldowns for more iceblades for more cdr for more Meteors ect … Currently sitting at 39.3* bonus AS on the char sheet and I can barely keep up with the machine gunning of cooldowns.
- Vuln Damage: Obvious since everything is always vuln from free frost novas over and over.
-
Defensive Stats
- Armor: Been trying to get up to the cap without sacrificing to much life and damage. In doing that I’ve been sitting around 8k armor and able to survive most non shielded hits up to Pit 46. Though I hardly ever get hit and when I do get hit it’s almost always with a shield.
- Life: Life makes bigger barriers! Only have 4 pieces without life on them (wish it were 3 but my new boots rolled a natural +4 meteor, life regen, and something else I enchanted to move speed)
Temper - I’m always playing with these when I get a new piece. SO I don’t have a steadfast rule here for you.
Meteor size on 1 piece gets large enough meteors that the 3+ dropped from coronet will cover plenty of area.
Conj Damage
Frost Nova size (up to 100%)
Frost Nova CD
Health/Barrier Gen - not sure about which one, or both, of these yet. Still Have maths/testing to do. Same goes for gems.
Para Board -
“*” Shows I took the Leggo node
(min/max) Shows how many of the stat nodes I took to buff the glyph
All glyphs are buffed at least enough to get the bonus
Notes are rare nodes in the order I take them
I took all rare nodes in the glyph radius
Starter/Conjurer(max) - All rare nodes
*Elemental Summoner/Reinforced(min) - Swift Conjurer
Burning Instincts/Invocation(min) - Cut the corner where the Glyph socket is
*Frigid Fate/Adept(max) - Guarded, Advantage, Restorative
*Enchantment Master/Frostbite(min) - Ruinist, Elementalist, Suffuse Resilience