Pit boss health pools a little big

Still have to spend too much time banging on the boss health pool. Either buff core skills damage or reduce pit boss health.

I’m not gonna play the one broken build just to have fun so either buff my core skill or don’t let me have fun.

It’s HP is fine if skills / builds offer more single target dmg especially when soloing. There should be mechanics(items) offer hybrid builds. 1 damage skill per build is bad for soloing.

I’m using Hota I’d say that’s pretty single target.

well hota is flavour of last season

HOTA does no damage.

It’s bash season currently.

Now when they have removed the overlapping abilites on last boss i 3 “star” a stg 97 just fine and i don’t have optimised gear at all.

It’s not though. Bash cleave is. I’m not gonna swap to the broken build so Blizzard can just buff my core skill.

If core skills are bad, the game is bad.

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Well there’s your problem. Blizzard does what they tend to do and nerfed all the fun out of it.

The nerfs look a little silly now with the damage other builds are doing.

I really wish they would let things be and let people have fun and not obsess over balance.

Don’t let the “Basic / Minion meta sucks” people hear you say that, they might be furious.

But i agree completely.

I agree. Core skills being bad means the game is bad so Blizzard needs to fix that somehow so they can either buff core skills or reduce pit boss health pools.

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No, just means you have to build yourself a little different.

The “Builder/spender” playstyle is always annoying.

With this basic meta you are always doing the big dmg, no window of “Building” to then do the good damage, You are simply always in the “Good damage” stage.

Well they should balance it so not only 1 build is good per class. That is stupid. Core skills being a bad choice is even stupider. 100 million dollars for an upcoming expansion for a game that has 1 good build per class and core skills are bad options.

Hit em with the Joe Biden “Come on maaaannnnnnn!”

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