I have some issues with the current pit bosses(after the latest patch still). On a heartseeker rogue, so not a bad boss killer at all.
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The boss health scales a LOT, like massively disproportionate with the mobs in the earlier phase. It’s difficult to see that going from pit 100 to 110 I can complete the mob clearing phase with almost the same amount(like maybe 30 seconds less) of time remaining, meaning I’m killing the mobs JUST AS FAST, but that the boss fight goes from 15 seconds to over 6 or 7 minutes in some cases.
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The Stagger mechanic on some bosses seems to be resisted much faster than on other bosses. On Wolfie I can stagger him 3-4 times in a single fight, but the ghost gets staggered only once and never again. It turns the pit into an rng fest that is both unfun and frustrating. A lot of builds need that stagger cycle to kill the boss.
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The poison density of the Tree at the end of the fight means I can get him to 25% life and then spend 3 minutes running around to avoid poison and never have a place to stand from which to attack him. If he can cover a fourth of the boss fight area in poison with every cone attack, they need to time out so that at least a quarter of the map can be used. It’s a little over the top.
I WILL say that the one-shot damage of the called in attacks has gotten MUCH better but it’s still too high.