The chance based enchantments when triggered, aren’t ‘casts’ so don’t synergize with anything requiring ‘casting’ e.g. lightning spear enchantment doesn’t work with splintering energy aspect
Some of the enchantments do absolutely nothing vs bosses because they rely on crowd control (ice shards / charged bolts) or killing enemies (spark / fireball). If the pit / uber bosses didn’t exist this wouldn’t be a problem, but killing bosses efficiently is important for all classes now to upgrade gear, and you can’t respec enchantments or abilities in the pit.
The proc / lucky hit rates are too low
Some are just outright useless / need redesign as you said.
frost blades enchantment gets worse with more cooldown reduction
Teleport enchantment needs to give barrier again (undocumented nerf in season 4).
I am actually running a build right now which would massively benefit from lightning spear enchantment as my 3rd enchant. I do not mind that it does not work with the aspect, but I do get your point.
In any case, a lot of those enchantments need to be reworked to grant on-hit effects or on-cooldown effects to synergize with 99.9% of builds.
I want meteor to be lucrative as an enchant. Ice shards or CL with 100% lucky hit and firebolt enchant for additional ticks should more reliably proc the thing than it currently does.
Damage of meteor is questionable but if it wont fire even when our spec synergizes with it as much as possible, cant even try to sort out the scaling. It still procs lucky hits quite well if it fires.
Like someone stated already here, the biggest issue with enchants is that blizz tweaks them constantly to be less responsive, and use ‘unique adjustments’ causing the enchant effects to not behave as the parent skill, and also just not interact. With anything. Best part is, they dont say a damn thing in the notes. You just get to figure it out after disappointing experience and subsequent wasted afternoon of testing.
Every major patch in the past year has seen some kind of negative adjustment to the sorc kit in this way. The class is designed around proc chains and lucky hit, but it feels like the original designers are gone and those managing the class now have no insight to design intent or how it currently operates. They just turn off things that were working because interactions are scary if you dont track them cuz you dont play the game.
Hey blizz might want to nerf teleport enchant again, it procs tactition glyph and we know, no synergy in this house.
All Spark skills needs to add ‘when enemy are stun OR vulnerable.’ then it’ll work better. As well as allowing cooldown reduction affixes to reduce those passive cooldown. 15 second to cast a free Blizzard is crap.