I have one of those rare amulets,
Aspect of Inner Calm
+6 Primordial Warding
+3 Inner Flames
Intelligence
(Temper) Critical Strike Damage
(Temper) Unstable Currents CD Reduction (Would of preferred Evade CD Reduction but oh well, can’t win them all)
Only thing i can re-roll is Inner Flames so my question is stick with Inner Flames or re-roll it to Permafrost…or is the damage minimal between the two and not worth re-rolling?
P.S running the Lightning Spear - Mekuna’s Shockuna build.
Pit Boss Version:
h ttps://mobalytics.gg/diablo-4/profile/488e94b2-25a8-4b09-95aa-f74e532482cc/builds/fe5bcb74-9f16-443a-9d91-21a97b0594cd
Honestly doesn’t matter. You’re are probably always over 80% Life or dead. So damagewise there is no difference. Permafrost is just absolutly unconditional.
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Oh well, i was trying to squeeze enough damage to get my pit up.
I’m deffo not a pit pusher but i really just want to get my glyphs too 100, i can do 90 very easily but when it comes to 95 and above the boss just takes forever, so much so the timer runs out.
I know one thing for sure if i ever do get to get my glyphs to 100 i will never set foot in there again, hate the place with a vengeance.
So far i think i have got my glyphs too 92 but the % of another level is minimal.
Pit 100 should be doable. With my LS setup I do pit 95s in under 5 minutes. And it seems like you have a much better Amu than I have. And I don’t have very good gear to begin with.
That’s my setup right now h ttps://maxroll.gg/d4/planner/584ef00l
So I kinda have a lot to improve.
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Oh you’re not the only one in that situation. Sorcerers, or really any class for that matter, can’t comfortably push the Pit past 95 unless they’re using a bugged build. And I don’t mean “bugged” in the sense of overpowered but literally broken and relying on certain interactions between skills, aspects and more often than not seasonal powers which are themselves bugged, that cause the game to miscalculate damage numbers.
Furthermore, if your only goal in pushing the Pit is to max out your glyphs there is really no point because the Pit is literally the the only part of the game where the extra damage/survivability from those last few glyph levels will make any difference. Everything else in the game, besides Uber Lilith, you can destroy with glyphs at level 45, or hell, even 15 if the rest of your build is sound.
Honestly, I wouldn’t worry about it. Until they lower the scaling of the Pit so that any build can comfortably push it high enough to max out their glyphs it’s just not worth doing past 90 or so. Just like it wasn’t worth doing past that point when it was the only source of upgrade mats. They changed that, they’ll change this too. It will just take time for them to come to terms with their bad design choices. It’s not easy to admit when you’ve made a mistake, lol.
Until then just treat it as “aspirational.” 
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I can do Pit 100 thrash mobs at a decent speed but when it comes to bosses it takes ages and the timer runs out, some bosses though are easier but it’s a gamble to get to the end to find out you have one of them bullet sponge bosses.
Oh i forgot to mention i don’t have witch powers as i play on eternal so not sure how much the witch powers contribute to the damage.
Both Inner Flames and Permafrost increase the damage in the same amount but Inner flames requires you being health (life above 80% which is not a problem at all)
As lighting Spear aspect now uses the lighting spear damage as base damage, the best here is have as much points as possible in LS and the Ideal amulet to max out LS damage is:
% intelligence
Ranks to Permafrost
Ranks to Primordial Binding (having the Elemental Summoner board set in your paragons) the addictive Summon damage will increase a lot the LS final damage due the interaction with all multipliers.
Another advantage of Elemental Summoner board is that the legendary node reduce the LS cooldown so you can cast more in less time.
yes. Sorcerers sucks at bosses and there are nothing that can be done to fix it.
Its due the sorcerer do damage based on conditional situations like, CC, freeze, vulnerable and the boss can be damaged in such way only when he is staggered.
I use the pair of runes POC / Thul which constantly casts frost nova at you mouse pointer location. It will stagg the boss much than the usual and also give you 15%x extra damage
Maybe we get our Stricken at some point.