They are actually what players requested:
- Vaults = short NMDs with high monster density and a shower of loot at the end from the chests
- Gatehall = a compact town where the shops are located almost beside each other
They have made the traps, which were the main complaint, non-factor with the recent weekend patch. So why do they need to be there in the first place? But that’s for another thread.
Yes the seasonal robot mechanic is still bleh.
I do wish that Vaults were somehow not using the same basic “Horadrim Vault” look and were more varied.