That makes no sense. I mean your comment. Who asked anyone to change anything. I mean okay everyone here on the forum is DEMANDING everything to pander to his/her own taste. But that isn’t exlusive to “i play ARPGs only” people.
And i don’t see how does the fact what games you also play come into this discussion.
If that’s so important, i really hope you ONLY play ARPG games. Or else your opinion doesn’t matter here.
You see how absurd that sounds?
Take my words literally.
“One of the most…”
I didn’t say “THE most”
And show us more popular ARPGs.
Only one is PoE
Behind that…this genre isn’t exactly thriving 
D2, D2R, D3, and D4 are very likely all higher than 2k players. Hell even Last Epoch is averaging similar numbers for the last couple of months, and that games not even out yet
I don’t think Grim Dawn (or Last Epoch) fall into the same ball park as the larger ARPGs. You’re right though, that there aren’t many, but it’s a huge player size difference.
I have no issues with seasons, i get it as it’s real use was racing levels to 1st place among the competitive streak players.
What I am against seasons is gating content\stash spaces behind it. I am fine playing for 1 or 2 seasons but the Nth… seasons? No Thx.
Being in Arpg for tens of years, rerolled characters hundreds of times, just come up with something else already than restarting over. Groan.
Season are not the issue.
Battlepass is.
Or slow leveling.
Or both.
As we don’t really know what the battlepass ask us to actually complete to earn everything from it.
Without other rewards than ladder, you would hear no one complaining.
Ladder is fine. New character is fine as well. It’s indeed, not a MMO (and therefore should not ask for the same time).
show me a statistic.
Also they are Diablo. I don’t consider them as individual games. They share the same core audience.
Last Epoch and similar numbars? Haha. Open that chart again. Plus Last Epoch isn’t even out yet.
Yes, ~1928 average is very similar to the ~2700 average players of Grim Dawn in the last 30 days.
The month before that, it was ~3000 for Last Epoch and ~2700 for Grim Dawn
The month before that, it was ~8400 for Last Epoch and ~4000 for Grim Dawn
The numbers, at least for the last few months, are extremely comparable. And you’re right - Last Epoch isn’t even out yet, and it’s still competing with Grim Dawn
Diablo itself doesn’t really release concurrent player counts, is the issue there. There’s a lot of sites that predict them, and for D3 for example they seem to be predicting around ~15 to 20k or so. For D4 - obviously way higher than 20k right now
D2 and D2R I’m not as certain about. I imagine D2 is pretty low - but there’s certainly still some hardcore D2ers on it. D2R is probably fairly similar to D3
Ok but Blizzard already has WOW for that. D4 is its own brand.
I like seasons in ARPG but i think i won’t like more than 1 season in D4, if nothing changes.
The actual design of D4 is total anti-season with stupid things to farm like Ubisoft’s style side quests + copy/paste dungeons, static open world, etc…
You have made a very deep and sophisticated point. D4 is the way it is because it has the label “ARPG” associated with it. Thus, it must be this way.
I’m honestly in awe of
- your very clearly brilliant mind, and
- your willingness to share such blinding brilliance with all of us
Please, in addition to “object is the way it is because that what word mean”, might you have any insights into more substantial matters? Is, ultimately, even God the way he is because, as you might say, “that what word mean”?
Are you going to embarrass yourself with another post, or are you finished?
Does this mean Grim Dawn isn’t a ARPG? According to you, all ARPG’s are about gearing and playing seasons, while it has no seasons. Grim Dawn just had enough content to hold people over with patches, DLC’s, and content expansions.
If this game wasn’t titled DIABLO and wasn’t created by Blizzard it probably wouldn’t have broke records. If you haven’t noticed Blizzard has been piggybacking on the diablo franchise’s name and relies on their own company name for sales. Diablo 3 also broke record sales. People buy the game for the name because D1 and D2 were amazing within themselves and the lore/story. Seasons are not the reason people buy the game.
One could also say ARPG’s are about facerolling monsters, big numbers, and a sense of gear progression. Which diablo 4 pretty much has non because of level scaling. Often times, monsters out level you if you don’t get decent loot drops.
Or just shows how little you know. D2 had SO many things to do outside of seasons for its time while it was still actively supported by Blizzard North. They had numerous expansions planned for Diablo 2 that never got launched. There was also so much customization that you could do with characters. (Before players focused on meta’s because of seasons) Skill resets also were not handed out like candy. So you often had to reroll characters to try new things. So in reality, while D4 might have more content, D2 had more replayability.
Who do you think makes them more money? The teeming masses or the dedicated few? I know you were trying to make a point - I could hear the strain - but you actively supported the contention that Blizzard should listen to the casuals, when you meant to do the exact opposite.
Are all of your points around here similarly well considered and presented? Are you, in general, such an obvious cognitive force of nature?
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While I get seasons,
I kind of agree with this. The way it is done is not always the only way it can be done. Things can always improve as long as someone is willing to take a chance and try it.
He is right people would prefer continuity over “here is a reset because we are too lazy to figure out how to continue you experience on your existing characters.” Until companies put in the time to do this, this genre will always start out strong and then perpetually die off. And in the meantime they will sell you as many cosmetics as they can. But this approach says they have no interest in the longevity of the game.
For anyone defending seasonal resets.
There is literally nothing preventing you from making a new character every season. If that’s what you like? Go for it.
I’m just not sure why the millions of people who aren’t interested in that tedious nonsense must also go through it.
Of course I’m right, there is nothing remotely complicated about any of this. It’s awesome to watch the monkeys poke the anthill with sticks though. The mighty human mind, behold.
Multiple times I’ve said, “if you adore levels 1-30, why not just play up to 30 and quit every time?”. Somehow no one seems to want to do this, despite loving our proud leveling tradition so much.
Did you mean to reply to me, I was responding to Drummerboy’s comment.
You wont enjoy the content, because the content is not designed for max level.
It is designed for the entire journey from 1-100.
You build a character but with a mechanical twist. If you are already maxxed out you dont build anything and therefore have 0 incentives to engage with the seasonal mechanics
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I totally agree. There really needs to be two focuses to this game. There needs to be a fun and aproachable side to the game where people can come in, buy the game enjoy the story and the experience and feel like they got their money’s worth and there needs to be an in-depth complex side of the game for people who love the long game. I have over 1k hours on both D2 and D3 and the major thing we need to regonize is that it takes a lot longer to progress in D4 than in D3. You can’t just bolt-on the D3 style seasons and expect it to run well with D4. Within 4 hours in the begining of a season, I can have a T12 caharter with several million in gold and I am well on my way to enjoying the season mechanics. I have been playing D4 for a week now and I am lvl40 wiith one character and lvl5 with another. If Blizzard is planning on running seasons for 1-2 months, then they sould consider that the content that draws people into the season needs to be accesable within the first 10 hours of play or people will not be willing to spend the time to get there. There are some possible solutions to this. Allow the seasonal character to access the number of skill points that they earned outside of season, or make events that cause you to level up very quickly so that you can get to the good stuff. Alternativeley they could make seasons last for 6 months, but I don’t think that is the solution. You could also drop a season unique legendary weapon that goes away at the end of a season like a D2 style ethereal, but instead of not allowing repair, it would die when the season ends. This could allow you to level up quickly, but not effect your non-season characters. Also a crucial aspect to D3 seasons was the group rift that you did on day one that takes roughly 10 mins and gives you material and 5M Gold. This was a great kick-starter to the season. Something like this needs to be in there.
Not really, it caps off around 70ish to around 80. Then you realize Blizz didn’t consider the rest and left it up to future ‘updates’.