Yeah, if you played Diablo 2 briefly but quit because you didn’t like Ladders, and/or played Diablo 3 campaign, I’m including you in the new player list. Why? Because if that’s all you did in those ARPGs, you barely touched them. Seasonal play and ladders is what kept those games alive for over a decade. I’m sorry that you guys don’t understand that, but the long-term players of the games will know that it is 100% kept fresh via seasonal and ladder resets. Stop asking them to remove something from the game just because you don’t understand it or don’t like it, you’re going to ruin the game for the people who actually give a crap about it. Go play something else, or play on the eternal realm. It exists for casual newcomers like you.
most new players and casuals are brain dead as they come
I agree.
What isn’t understood is that there is no “endgame” in the MMO sense in an ARPG. It’s all “leveling/gearing” until you are BIS from that, and then there is “nothing to do”. You don’t gear to run basic raid then advanced raid then mythic raid. Gearing is the game. That’s all it is. And that’s why you need resets – because without resets, it’s a “one and done” – there is literally nothing to do.
I think people don’t realize that seasons are not like MMO content patches. It seems a lot of them think that this is what they are, and that they will be missing out on content patches by not playing seasons if the “content isn’t made available on the eternal server”. But a season isn’t a content patch. It’s got a mechanics twist, and maybe a quest here or there that is season specific, but it isn’t like an MMO content patch. I think here there is also a misunderstanding from many people who think they are missing out on content, when in fact it’s the same content as is in the game now, just with a changed up seasonal mechanic.
Of course, the more clever ones are arguing that the game should be redesigned as an MMO from soup to nuts – that is, MMO content like raids and mythic+ and so on should be added so that there is an MMO endgame, and so on. But that would make it a different genre of game, and alienate the ARPG fans who, um, purchased an ARPG to play an ARPG.
or do what D3 did and had like 20 world tier difficulties
If you defend seasons you do not understand what they are for. They are to hide the fact you have no endgame or content in a game.
Yeah d2 a great game but this game is no diablo 2 it is content based and season has no reason. Not quite as bad as PoE seasons but pretty bad. D2 took 2 hours to get back to level 80 and start your item hunt. D3 took 30 minutes. 70-80 hours like this game is too much for seasons.
D2 had ladders because of all the item bloat that would occur over a long period of time would need to get cleared out for the economy. D4 doesn’t have trading so that it’s necessary. D2 also had SIGNIFGANT content for free between each ladder reset, so it felt good. Nowadays seasons add like 5 new items and some cosmetics in the battlepass and call it a day (the exception being PoE). D2 also had 5-8 months between each reset, so there was a lot more time for casual players to partcipate and not feel rushed. As a working Dad, I won’t touch 3 month “seasons”. There isn’t enough carrot there for me in terms of content, and 3 months just isn’t long enough to gear out a main and a few alts each season.
The holes in your argument start to show the moment you compare time spent playing ARPG games seasonal vs non-seasonal. This genre isn’t like an MMO where you’re supposed to hit level cap and then have access to hundreds of hours of content. Never has been. It’s an ARPG, where you’re supposed to hit level cap while hunting for items that finish your build, then roll a new character and/or play again next season. And don’t even try to say Diablo 2 had more endgame content, that just shows how little you really know.
But but but…you get to play the campaign multiple times and kill the bosses over and over again!
All these casual andy player raging cause they can’t get stuff handed to them without having to do the work. and yes seasons are not mmo content patches or any like destiny or wow.
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I played Diablo I and never got past Level 9.
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I played Diablo II with LoD expansion, and never beat Andariel. (Not until 11 years later playing D2 Online before D3 release).
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I played Diablo III and enjoyed playing with group finder, as well as solo and completed both the base game and Reaper of Souls.
This is Diablo 4 now, and…I am going to try seasons for the first time.
Honestly I feel blizz missed out on say, making a Diablo-esque or outright Diablo Rogue Lite in the era where Rogue Lites were popping off.
The game has 5 classes, 150 dungoens and 261 quests. Thats the base game. If you done them then you beat the game congrats not all games have an “endgame” they are you play you finish and done. The seasonal part is to refresh it with a new coat of paint to play again if you want.
I’ve got news for you: seasoned Path of Exile players are probably going to wince at the idea of rerolling in D4 again and again, with the way this game is structured currently. It has absolutely nothing to do with being casual. Grinding out side quests and reputation bars isn’t MLG and isn’t going to get you invited onto a top-tier e-sports team.
they will just group farm like they have been getting lvl 100 in few hours
Just let the Eternal Realm run the season journey synchronously, and there is no need to be forced to create a character (level 1 and reset economy) setting (similar to Destiny 2, The Division 2, DI, etc.), or a better and novel mode !
Let the season mode continue to use their D3 old-fashioned way, and there is no need to change it. I even suggest that it may be more challenging to be more hard-core. After the season journey is over, the character will be frozen directly, and there is no need to put it into the eternal realm !
Just keep your ladder rankings, achievement stats and rewards, and carry over to future Season Modes(level 1 and reset economy)!
If the people that don’t know would just give it a chance before they vomit all over the forums, the world would be a better place. Plenty of time to come and complain after the season if they don’t enjoy it at that point.
I was deadset against seasons in the RoS transition of D3. Didn’t play the first few. Didn’t harp about it on their forums, either. But I tried it about season 4 and played most of them since then. It is a lot more fun than just playing the same old character you started with. Don’t sweat the small stuff. Try it before you decide to hate it.
Or they could merge the ARPG and add something more fun than seasons . How about that for a change instead of being all the same?
Also D2 didn’t had seasons at start so it’s not like it has to be seasons right off the bat.
For one this is a much larger open world game. It’s not D2 where you have 5 short acts that you can steamroll all of the content in a day. The zones here a much larger so just getting all the 5 classes to lvl 100 is already a 6 month commitment and even for people who don’t play casually just an hour or two a day.
Also there are grounds for some real pvp with zones with objectives etc. why not focus on that?
In WoW you can play with the same character for years and there are still new things to do. From farming old content for cosmetics , to making alts, to doing pvp and so on.
Why not instead of seasons they just do what WoW does and every 4 months add a large content patch which expands the current world with new enemies and dungeons and side quests / daily quests and new sets of armor.
Why have to make a new rogue from lvl 1 3-4 times a year ?
They can simply make some instances when o have super rare drops or cosmetics that has like 1% chance to get dropped and people would gladly keep grinding for them knowing that if they do get them they have that look for life .
With introduction of stuff like mounts , trophies , cosmetics etc this is an easy way to keep things fresh by trying to collect all the small things / character looks and sets.
The game in its current state is just too large to be able to casually start over every 4 months .
We have much more layers of gameplay like designated pvp content , collectibles , a lot more side quests , helltides, world bosses and so on.
Instead of having to start all over every 3-4 months they should add more stuff like better social features like LFG, special 3 people dungeons only doable in groups of 3 for extra rewards , pvp specific sets and extra zones with objectives and so on.
This is not a Diablo 2-3 , and Diablo 4 doesn’t have to be like 2-3 .
They can have a hybrid ARPG/ MMO where the focus is gameplay and is much more fast paced instead of seasons.
I for one already know that I won’t participate in seasons and will stay on the ethereal realm but again- the game can be alot more than what the other games were and eventually become a great world to spend time in.
I think they should increase the amount of renown we get from each item on the list to decrease the time spent to cap renown by at least 50% but seasoned PoE players have no leg to stand on when Chris Wilson refuses to let people skip the campaign and so far it looks like he is refusing to let us skip the campaign in PoE 2 as well.
Decade? More like 20 years!
It’s true, all these new players don’t understand why they got to reset. And most probably think it’s a terrible idea.
PoE can’t maintain a 100,000 player base and Diablo 3 has 15,000 at last count for seasons…
So yeah, about 99% of the many millions of people who bought the games don’t like or play seasons.
This is the equivalent of saying “we shouldn’t welcome new players, much less make the experience fun for them”
OK, but… that doesn’t make their opinions less valid.