I’m curious what’s your graphics settings in D4. Mine is all max but not sure what’s really optimal. I have a 7900XTX and saw an update to the latest Adrenaline software with Fluid Motion Frames. I haven’t tested it yet.
There’s a Radeon Super Resolution in the Adrenaline, but it says I need to lower down the resolution in game. My D4 can only do full screen in 1440p. If I go lower, it goes to windowed mode.
Also do you find it normal when booting the game there’s a heavy spike in CPU usage (fans start to roar) then it throttles down. Also compare to other games I play, D4 seems to consume more CPU like about 60 C temps while others are hovering around 45 to 50 C temps.
I have a RTX 4080 and everything is maxed out. Not sure what the optimal settings are either but the game runs smoothly for me so I’m leaving it alone.
My FPS is roughly around 276 fps according to the adrenaline software. When I look at my fps lows, it’s probably 140 fps.
The problem I feel there’s jumps happening while cruising around helltides. This is me dropping a million of firewall and meteors (exaggeration). It kinda feels like when you’re gaming is reading from HDD. I got mine in SSD with Samsung 990 Pro.
Super Resolution is essentially driver based FSR. That’s why you need to lower the resolution. It’s the same algorithm used in the game’s built in FSR, only it’s controlled at the driver level, not in the game. You don’t want to use that feature unless a game has no upscaler (it’s AMD’s equivalent to DLSS). D4 has FSR built in, so Super Resolution is worthless and would actually conflict with the game’s own upscaler.
This is frame generation. If you can hit your target display refresh rate without using this feature, then it’s useless. The 7900XTX trades blows with the 4080 Super in rasterization, which is what D4 uses outside of the upcoming ray tracing addition. If you’re using a 1440p display, you can max the settings just fine. Just remember that if you cannot hit your display’s maximum refresh rate, you will want to halve the FPS cap in the game so that frames are displayed for two cycles while giving you smoother gameplay. There is no loss in visual fidelity by doing this, only framerate, but if you can’t maintain your display’s refresh rate, this is how you resolve that for smoother gameplay.
It would make sense that it’s eating CPU as it’s loading compressed assets into RAM. The game uses a CASC filesystem and the initial loading decompresses a lot at once to get the game engine into RAM. After that it’s texture assets that are loaded, which takes less CPU. Note: It’s also possible the latest patch introduced an issue with I/O, which can cause scenarios like this. Blizzard hasn’t really been forthcoming with the DirectStorage issue.
That means you’re hitting a bottleneck, likely with the CPU. What is your display’s native refresh rate?
i have 980ti and play on medium graphics in game, i can maintain 60fps but i have cross play enabled and do lag a lot, also travelling via portals takes time, and sometimes crashes my entire game lol
Thanks for the detailed response. My display has 170 Hz and 7800X3D for cpu
I have set it to max cap. Initially it was like 130 to 150 (can’t remember the value). After I max out the cap, I able to hit 200+ fps though my monitor’s refresh rate is 170Hz. So I should at least set this to 170 cap and not max to “optimize” this cap setting?
My cpu (Ryzen 5600) temps dropped nearly 10C after undervolting. It’s definitely worth it and with dual BIOS there’s basically no risk, but of course you need to be careful when changing system settings.
edit: I just noticed you mentioned temps. 60C is not much for a ryzen processor. (I still recommend undervolting)
If you can consistently hit your display’s refresh rate, use that as the cap. Rendering more frames than your display can output is just wasting GPU/CPU cycles and generating heat for no good reason.
This was going to be my next suggestion. Past 120 Hz the reduction in input latency hits very steep diminishing returns, and you’re actually better off with a framerate that doesn’t lower/drop during gameplay. But again, if you can keep 170 FPS consistently, set that as the cap.
Just played another round of Helltides without changing anything. Game ran smooth unlike earlier before I made this thread. Not sure what changed or one of those moments that are hard to explain.
But reducing the max cap to match refresh rate makes sense. No point wasting resources.
Same principle. No point wasting resources if it can be avoided. This makes sense. The lower I can get that temp, the better.
Also I just played a round of Tekken 8 and CS 2, pretty much normal. I noticed Tekken 8 had high CPU moments as well. So I guess it’s not just D4.
I’ll report back once I see any improvements or issues
I have a 7900XTX and saw an update to the latest Adrenaline software with Fluid Motion Frames
Hi, Engineer here. FMF only works on single display setups. It’s essentially motion interpolation that’s been present on TVs for almost 20 years. Similar to DLSS or FSR, the biggest benefit will be for lower end devices that can’t consistently push high frames or the most demanding AAA titles to achieve a target FPS. I wouldnt recommend using any of AMD’s Adrenalin post-processing effects with D4 and your GPU.
The only exception to DLSS/FSR would be with Raytracing/Pathtracing enabled, but I dont think RT is worth the overhead yet. Pathtracing is a game changer but the tech wont catch up to processing for several more generations.
RE graphics settings: Max everything is fine with your GPU. If you want a few more frames you can drop down Fog, Shadow, SSAO, or Shader a peg.
These days some of the best ingame options are the accessibility features. Things like extra audio and visual cues, high contrast cursors, UI scaling, reduced visual noise.
Not going to parse through this whole thread but theres a lot of layman advice that you should probably ignore. Blurbuster’s has a good guide on optimal Freesync/Gsync settings. If you’re curious about frametimes, Battlenonsense on YT is an Engineer also and explains optimal settings in detail.
I have a 5600X, 16GB and RTX 2080ti and I run almost all settings on max - I have stable 140 fps at 1440p. I have the frame rate capped at 140 as I use a 140hz monitor.
The game runs smoothly 90% of the time with occasional stutters in helltides or other busy areas and some serious hang-ups when opening my inventory / skills etc.
Sometimes I encounter that. So what I am not sure is whether this is a setting on my game or PC or it’s an issue with the game.
I don’t experience the same behavior with other games I play. I don’t experience it with daily, non-gaming tasks. I have seen the issue more in Helltides.
Edit: if it’s the game, then I rest my case. That’s beyond my control.
Also maxed settings here. I use a full hd monitor (1080p) with gtx 1070ti and a intel i7 6700k.
But in nvidia control panel i set on performance mode. The game runs smooth so far.
And as someone mentioned. Sometimes stutter in helltide yes.