Firstly, I play with QWER, with the new battlepass, everytime you get a coin to unlock stuff, R will automatically open the seasonal stuff mid combat, despite having it bound to another key entirely trying to play around that “feature”.
There’s a lot of inconsistencies happening in pits, the wave counter just straight up does not work, about half of the time you can’t even see how many points you’ve gotten. This feels like it wasn’t QA tested at all.
Tormented bosses having damage immunity regardless of torment levels so you can see their new neat mechanics, except after the first time you’ve seen it all and it repeats, and these are bosses that are meant to be farmed. I just straight up do not understand this design choice, outside of making the game artifically longer.
Also, I seem to remember during the campfire chat about how to reduce leeching, you all bring the same mats to summon the boss, but they would be more abundant, and you’d USE LESS OF THEM. Having the same material costs for bosses, but requiring everyone to bring them just makes doing ubers require 4x the material cost. like ???
One of the seasonal ash rewards is labeled “Urn of Glyphs” ‘Grants a chance to earn an extra upgrade when improving glyphs’ which caps at 100% chance, this does NOTHING. The 80% increased chance for belial to spawn, would love to learn the base chance rate of this, as with 80% increased chance is still maybe 1/7-8. Genuinely believe this is bugged as well, or you just have abhorrently low spawn rates.
Experience changes are fine, I don’t mind grinding a game.
Battle pass changes are fine, There’s no real way for your character to look good in this game anyway, there’s still no zoom in feature to actually see your character outside of the log in screen… so… people who care about cosmetics… ?
Also, lastly, early on into the game’s life, it was announced there wouldn’t be gear sets until after the first expansion, we’re nearing 7 months into this expansion and there’s still been 0 communication about when sets are coming to the game, most classes to do significant damage are putting on pieces of gear that have absolutely 0 synergy with what they’re trying to achieve aside from a single stat on the piece of gear/legendary affix that works for minimal bonus. It’d be pretty cool if we were able to play with gear that worked around the classes. You’re literally never going to balance the game anyways, so what’s the harm in making things that synergize well?
Thanks for the read.