Patch Rant (Mini-Mega-Thread, 2.2.0.64271)

Firstly, I play with QWER, with the new battlepass, everytime you get a coin to unlock stuff, R will automatically open the seasonal stuff mid combat, despite having it bound to another key entirely trying to play around that “feature”.

There’s a lot of inconsistencies happening in pits, the wave counter just straight up does not work, about half of the time you can’t even see how many points you’ve gotten. This feels like it wasn’t QA tested at all.

Tormented bosses having damage immunity regardless of torment levels so you can see their new neat mechanics, except after the first time you’ve seen it all and it repeats, and these are bosses that are meant to be farmed. I just straight up do not understand this design choice, outside of making the game artifically longer.

Also, I seem to remember during the campfire chat about how to reduce leeching, you all bring the same mats to summon the boss, but they would be more abundant, and you’d USE LESS OF THEM. Having the same material costs for bosses, but requiring everyone to bring them just makes doing ubers require 4x the material cost. like ???

One of the seasonal ash rewards is labeled “Urn of Glyphs” ‘Grants a chance to earn an extra upgrade when improving glyphs’ which caps at 100% chance, this does NOTHING. The 80% increased chance for belial to spawn, would love to learn the base chance rate of this, as with 80% increased chance is still maybe 1/7-8. Genuinely believe this is bugged as well, or you just have abhorrently low spawn rates.

Experience changes are fine, I don’t mind grinding a game.
Battle pass changes are fine, There’s no real way for your character to look good in this game anyway, there’s still no zoom in feature to actually see your character outside of the log in screen… so… people who care about cosmetics… ?

Also, lastly, early on into the game’s life, it was announced there wouldn’t be gear sets until after the first expansion, we’re nearing 7 months into this expansion and there’s still been 0 communication about when sets are coming to the game, most classes to do significant damage are putting on pieces of gear that have absolutely 0 synergy with what they’re trying to achieve aside from a single stat on the piece of gear/legendary affix that works for minimal bonus. It’d be pretty cool if we were able to play with gear that worked around the classes. You’re literally never going to balance the game anyways, so what’s the harm in making things that synergize well?

Thanks for the read.

I hope they never make set pieces. Just look what happened in D3 where everyone has to wear a set. Some of them give like a 20000% damage boost and they force you to play their way which reduces the number of possible builds.

3 Likes

ah yes, from all the build variety we have now, the sea of abundance that is… lol

2 Likes

This was happening to me, and always in combat. You can go into “options” and change the key binding to some random key so it won’t happen. But you’re saying you did this and it’s still happening? Odd.

I rebound it to [, and ], and yes, when i press r in combat it still opens the menu. :stuck_out_tongue:

I hadn’t noticed this behavior, but I don’t have anything combat-related set to the R key. Happily, thanks to this warning, I’ll make sure I never do.

far be it for me to say they should copy anything more from Immortal like they’ve done with predatory MTX, but: Immortal actually does a decent job at having sets. the main power still comes from legendaries, and sets are mostly support buffs. nothing game-breaking like boosting a skill’s damage by 20,000%

I noticed some of my bindings change often, such as dismount from my horse. I have to go back in and change it back.

Yeah… typically people who complain about sets from d3 didn’t actually play it, as there was also this thing called “LoN”(Legacy of Nightmares), later became a gem LoD(Legacy of Dreams), which was purely based around not wearing a set, and was often the strongest build in the game for most classes, and actually opened up more build variety. But this was also a game that had 5-6 different ways to augment almost all of your abilities, instead of diablo 4 which offers 2/0 for ultimates.

it only took them like 8 years to come up with the gem, and plenty of people had quit the game long before that. so they wouldn’t know anything about it.

even if they did, it still wouldn’t make much difference because legendary bonuses just couldn’t compete with that +20,000% the other set gave.

Sure, but on that same note, no set ever gave +20,000% damage up until the very end of the game’s life cycle, which honestly just felt like a way for them to let everyone experience GR150 before the game stopped creating new content, as they focused more on d2/d4. Just to be clear, I also do not want sets that say “your ability suddenly does naneinf damage”, just more synergy inside of classes. 3-4 sets a class would actually open up more build diversity, which is what people mostly complain about the biggest thing sets would detract from…

Druids/Sorcs/Rogues trying to play anything other than cataclysm/lightning spear/death trap in the year of our lord

I think what we need is a better reason to pick up loot. When you see an ancestral helm or armor on the floor, it is already junk before you look at it. Since the mythics in those slots are so massively overtuned, they can only be rivaled by a few uniques.
Sets would take away from that even more. Instead of helms and armor being junk, suddenly most of your slots are just waiting for the next set piece.
Don’t get me wrong I like D3 but sets/powercreep were probably my least favorite part about it.

They should make legendaries useful again. Tbh season 4 had the most interesting loot since builds were not using too many uniques before the rework in season 5. You actually had a reason to look at your loot since any of it could be an upgrade.

Tl;dr

You did say it was a rant I guess.

But a tl;dr would help the tl;dr’s hear you if you want them to know your message.

Most everyone’s a tl;dr these days with corps and politicians vying constantly for our attention, alongside everything else in life.