This has to be the best update in the upcoming patch:
" * The Realmwalker’s health has doubled."
Really Blizz, lengthening this boring encounter!
Thought you were supposed to be listening to your player base - instead of addressing the issues in the Vessel of Frustration and the Season of Loot Aborted you decide it’s a priority to double the health of the Realmwalker. Well, I’m glad I have that rep grind maxed out already (what an unrewarding mess that was), as it’s no more realmwalkers for me.
When will you address the real issues that:
1 - useful loot just doesn’t drop.
2 - on the very rare occasion that it does, you can be sure you will brick it trying to get the right tempers. Why can i only use a scroll of restoration once on an item!
3 - when an orange GA item drops it’s codex affix is nearly always low rolled.
105 hours in and I haven’t even seen a splintering energy or frozen orbit affix on a GA item - let alone one with a decent roll.
It’s a pity because this season and this DLC is superb in so many ways - I would be loving it - but the decisions around loot do not engage the player base, except for a minority who somehow think that if you want to max out your character you should be playing 20 hours a day for 3 months.
This patch should NOT go live without:
1 - changes to drop rates of orange GA items and guaranteed high roles on the codex affixes.
2 - changes to tempering so you can pick the affix you want (keeping the range if you want some RNG)
and yes, I know this all sounds like I’m a filthy casual, but 105 hours and I’ve had enough of the kill mobs, loot chest - vendor it all - repeat - which is my game loop because useful orange items just aren’t dropping with GAs on them.