Patch Notes are Here

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There are more class changes you can view on the patch notes page. The main stuff is below:

Bug Fixes
Dungeons, Events, and other Activities

Fixed an issue where players couldn’t engage with the Dead Man's Dredge dungeon boss.
Fixed an issue where certain Whispers couldn’t be completed.
Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed.
Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health.
Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression.
Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned)
Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase.
Fixed an issue where progression could be blocked in the Cathedral of Light Capstone dungeon in Kyovashad.
Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.

Gameplay Fixes

Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms.
Fixed an issue where Spider Host enemies would remain upright after exploding and dying.
Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged.
Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions.
Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear.
Fixed an issue where the camera would not zoom out when joining a World Boss encounter.
Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge.
Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred.
Fixed an issue where Airidah's tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once.
Fixed an issue where pressing any button on controller while Dazed would halt all player input.
Fixed an issue where Caches with World Tier conditions could be brought into higher World Yiers and provide rewards for that world tier.
Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying.
Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation.
Fixed an issue where the player could move in-game during the Leave Game countdown.

Local Co-Op

Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play.
Fixed an issue where some quests would not properly progress for all players in Local Co-Op play.
Fixed an issue where the preview slot for item upgrades would only display for Player 1 during Local Co-Op play.
Fixed an issue where buttons in the store would become un-interactable for player 2 during Local Co-Op play.
Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play.
Fixed an issue where the Spirit Boons menu couldn’t be closed by player 2 if player 1 had it open during Local Co-Op play.
Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.

Quests

Fixed an issue where the NPC Lacthan could duplicate during multiple quests.
Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up.
Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective.
Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest.
Fixed an issue where Brol and Mother's chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall.
Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest.
Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest.
Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.

UI

Fixed an issue where Chat could be expanded even when the Chat is not visible.
Fixed an issue where a party member's HP bar would appear to be 0 if they left the vicinity of their party while not at full health.
Fixed an issue where the "GPU not Supported" message would display broken text.
Fixed an issue where the particles for Druid's Spirit Boons would persist after closing the associated menu.
Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled.
Fixed an issue that displayed an empty notification to new players when world bosses appeared.
Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller.
Fixed an issue where the Town Portal progress bar would be visible while in menus.
Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open.
Fixed an issue where the Spur ability for mounts would display as "Not yet learned."
Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input.
Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character.
Fixed an issue where the Interact wheel prompt would appear over vases near the Fate's Retreat Waypoint.
Fixed an issue where the Socket button would persist if the player swapped tabs.
Fixed multiple instances where Pins on the map from either a quest or the player would not function properly.
Fixed multiple instances across a variety of menus where text wouldn’t display properly.
Fixed multiple issues with health bars not displaying accurately during PvP activities.
Various other improvements to the UI experience.
Various localization fixes.
Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).

Miscellaneous

Fixed an issue where users couldn't create a Clan when their language was set to Russian or Spanish.
Fixed an issue where the Shop would not properly load if the player dies while in Checkout.
Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4.
Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn't function when viewing Cosmetic Armor.
Fixed an issue where the PlayStation 5 screen reader wouldn't function properly.
Fixed an issue where emotes from the Shop would not always function when used with a controller.
Fixed an issue where the Player character's eye would display improperly during the Lorath's cabin cutscene in the Prologue.
Various stability, performance, and visual improvements across all platforms.
Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.

Gameplay Adjustments
Experience Rewards

Significantly increased the experience awarded for completing Nightmare Dungeons.
Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
Helltide chests now provide substantially more bonus experience when opened.
Significantly increased rewarded experience from completing individual Whispers across the board.
Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.

General

The Helltide Roaming bosses will now more consistently drop higher quality loot.
Players can now teleport to their Nightmare Dungeon directly through the map.
Weekly bonus caches from world bosses no longer have a level requirement for opening.
5 Likes

Wait this is for real this time ?

I’m very impressed. :v:

Pretty sure these are like wishful thinking patch notew and not real ones lol

Would be a lot of effort for a troll. But if you check your Bnet client or the page you can see they are real.

2 Likes

They are. Patch is out now

1 Like

you can easily see it’s real though? i’ve been perusing them for the past few minutes on the official site

So they buffed helltides and tree of whispers, buffed xp in nm dungeon completion but nerfed the experience from the monsters in the nm dungeon.

I’m kind of confused

Man what a nothing-burger for Sorcs.

6 Likes

Okay, we’re looking for where they made the new bugs.
Let’s Play.

lmao, so dead on arrival. Everyone copium thinking this patch would “fix” the game. Its nothing but meh fixes but foundational pieces are still broken. Maybe the expansion will fix the game :smiley:

4 Likes

These changes literally do nothing lol

Upheaval is one of the worst skills barb has and they didnt even touch it. Call of the ancients is still bad and the ancients cant even kill white mobs in t4.

2 Likes

no? it says
Significantly increased the experience gained from killing monsters in Nightmare Dungeons.

1 Like

Yes and now that nm dungeons are meta people will see how much their builds blow

2 Likes

It seems like this is a step in the right direction

Also wow Hydra not even touched.

Because a skill at level 67 with +170% conjuration damage and +70% fire doing like 800 white damage is just so OP.

2 Likes

Indeed I misread. I guess the new meta will be TPing to NM dungeon → town salvage > repeat.

Unless those xp buffs in helltide and whispers are phenomenal

How about a “added space for server based issues to stop rubber-banding on accounts who have NO internet, computer, or graphics-based issues” ?

Lots of XP boosts to endgame activities to help with endgame grind? Yep.

Lots of tweaks to underperforming abilities for every class? Yep.

Looks like a good first patch to me. Kudos!

Lmao something is strong and fun to play? 50% nerf to it.

Something is boring and lack luster? 1 extra resource per use and 3% - 10% damage boost.

Zzzzzz

Wake me up when the devs figure out how to make this game fun to play.

2 Likes