Patch Notes: 1.1.0a

They massive nerf “defensive”, armor or othere sources, and they massive nerf “vulnerable”, ad off-set the vulneable nerf, with even lower buff on the addative part of the damage formel.

So they increased massive the grind factor of the game for the session.

Game was already like work, now they switch it even into direction “slave work”.

Are they crazy, that’s a ARPG, i want the “flow” of brainless monster slashing, not work.

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