Patch note for Necros: "we’re monitoring other heavily discussed topics, such as Minion survivability"

You nerfed minions which is fine but you nerfed them too much.

There was a huge uproar regarding this, especially in the server smash.

There is a huge backing to make minions survivability decent yet in the current patch notes it state “we’re monitoring other heavily discussed topics, such as Minion survivability”

What do you mean by that? The discussion is going on for 2+ months now and the easy fix is to buff minion survivability … the players gave you the answer, there’s no “monitoring”.

You know there is a huge topic around Minion survivability, even other classes don’t want to play Necros because they know how bad minions are, and yet you know the negative and constructive discussion around it but failed to do anything in this patch…

I honestly don’t understand that you acknowledge the problem yet you want to monitor such a huge problem.

Don’t you find it ironic that a huge problem needs fixing asap? Or is buffing minions survivability is in the too hard basket?

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Or scale back everything that is OP to the level of minions.

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Players: “minions die in 0.5 seconds after level 40”
Blizz: “Increase Basic attack dmg by 1% for most classes”

Players: “Bone spear does 10m+ crits izipizi, nothing else can do that dmg”
Blizz: “Increase Sorc Charged bolt by 2%”

The detatch from reality is crazy.

World bosses die in seconds. I cannot believe that was what they intended for this game. It’s so broken, and their iterative fix process for this kind of chit is slow.

With the negative sentiment for S1 we’re looking at complete game abandonment by the time it launches lol

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Blizz developers are monitoring how to do there job, this just in!

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I’m lvl 54 my minions don’t die in .5 seconds.

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That’s not Blizzard’s ways of doing things. By doing this, they admit ‘fault’.

I don’t know if you played OW1, but they had DVA and Mercy nerfed so bad that instead of reverting the changes, they made DVA and Mercy worse over 3 to 5 patches, they kept digging a hole with the heroes.

The community just said “revert” it but they never did. It was the easiest fix to revert it but Blizzard has too much pride for that apparently.

I played OW1 from launch.

Mercy was OP with her ult and it was game breaking because it would change a fight and was unhealthy for the ult economy. It basically decided games. Unless you are talking about a later nerf you need to be more specific. IMO mercy’s healing should never have dropped below 60 in order to force a playstyle.

I know S3 DVa was lol funny OP as I played face tank DVa with an 88% win rate at that time in soloQ. That nerf was also needed. I do remember before that she was a bit too strong… and then weak…but I played more Pharah then. Later DVa was playable at every patch. Some took more work than others.

Blizzard has made pure minion build complete trash. Those saying it is not that bad are not playing a pure minion build. Blizzard has said in the necro intro trailer that they “command the dead”. They currently doing command anything. Minions attack whatever random thing they want and do crap damage while they are.

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Well holy fk you beat the game

you should make a youtube vid so everyone who wanted to be a summon necro in T4 can mimic your playstyle and have a good summon build!

dolt

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Oh look you said lvl 40, and now backtracking. Clown.

Just keep crying till the game plays itself.

I can’t remember the nerfs, but it wasn’t around Mercy’s original ultimate. Mercy had a huge nerf which wasn’t well received with the community and the community said to revert it and go back to the drawing board. But the next patch was mercy getting another nerf, then another, then a useless buff…

Same thing happened with DVA…

It was a huge mess and I remember joining and reading the forums from multiple websites that Blizzard really didn’t know what to do… but the simple answer was revert and try again.

This isn’t the Overwatch forum.

It also isn’t the POE forum.

There is nothing more needed to be seen.

Minions are garbage for necro and druid.

Irres and I are just having a side-off topic regarding Blizzard’s history of changes which trancends through other games. Just a side conversation of how Blizzard doesn’t like to revert changes… thats all

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I don’t think it’s so much a buff that is needed. It’s more a looking into resistance issues with minions.

I noticed they can stand in poison clouds without an issue, but as soon as anything fire touches them to die within 5 seconds or less.

I as a player cannot stand in poison clouds or fire clouds or any other type of damage clouds without taking almost equal damage that would kill me in seconds.

Poison clouds don’t seem to do anything to minions. So why does fire damage do such large damage to them? Lightning seems to be in the middle, and shadow damage I never noticed. Frost just slows them down, not really damaging them either. It’s bizarre and I think that should be looked into so the resistance work properly.

Just ignore it.

So yes Blizzard could not just revert some of those as the pros and high level players were giving different input, even if not on the forums.

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Even if they buff necro minions the style of play is lack luster and overly simplistic. I don’t know what they were thinking releasing the game with such brain dead abilities and styles.

Just give them a minute, they’re trying to figure out how to make a minion class that doesn’t just let people AFK farm! ^^;

Of all the players using Necro, only 20% of them are using a minion build.

That is coming from Blizzards numbers. As a Necro myself, I walked away from them for now.