I still need to test, but looks most necro bugs will be fixed.
Sounds like Iron golem damage (active skill) was a display bug.
PS: im so happy with D4, necro is now awesome with many minion build options. D4 LoH questline have a awesome history.
Complete list:
Necromancer
Fixed an issue where Shadow Mage Damage Over Time upgrades did not benefit from certain damage multipliers.
Fixed an issue where the bonus damage from the Deathgrip unique item was less than intended.
Fixed an issue where Will of Rathma dealt Physical damage instead of Shadow damage.
Fixed an issue where Blood Mist with the Blood Rush Skill Variant no longer scaled with Skill Ranks.
Fixed an issue where Creeping Cadaver tooltips misrepresented its interaction with Corpse Tendrils Skill Variants.
Fixed an issue where Blood Lance with the Blood Seeker Skill Variant applied its damage bonus to the wrong target.
Fixed an issue where Hewed Flesh did not increase Corpse Skill damage.
Fixed an issue where Book of the Dead minion limits were incorrect after Sacrificing minions.
Fixed an issue where Skeleton Mages did not revive correctly after player death.
Fixed an issue where Decrepify Skill Variants failed to provide their stated bonuses.
Fixed an issue where Golem Unstoppable upgrades did not allow the Golem to be cast while crowdâcontrolled.
Fixed an issue where the Necrotic Carapace Aspect caused the tooltip for Maximum Skeletons to be increased.
Fixed an issue where the Vulnerable Upgrade for Skeleton warrior would sometimes apply Vulnerable to the Necromancer when your pets passively teleported to catch up to you.
Fixed an issue where the Fel Gluttony upgrade for Golem did not consume corpses and reduce its own cooldown as expected.
Fixed an issue where minion health could fluctuate after player death.
Some others:
Fixed an issue where Necromancer Talisman set bonuses did not apply full Minion Life bonuses.
Fixed an issue where certain skill upgrades and legendary effects could stack or persist incorrectly until respec or gear changes.(all classes)
Fixed an issue where some skills, passives, and tooltips did not update correctly at higher ranks.(all classes)
Donât see a fix where shadow and cold mages lose their darkness or cold tags. Also no fix for amethist not increasing the damage of minions with darkness skill tags, but skulls are able to increase it, like itâs physical damage.
I can tell you the the Decrepify âCooldown Reductionâ still does not proc in most instances.
Maybe thatâs what they meant by âFixed an issue where Decrepify Skill Variants failed to provide their stated bonuses,â maybe not. One way or another itâs a rather major issue that severely limits minion builds.
[Edit: It does work, kinda. I reset, then respent the points in Decrepify and now it seems to work. So if youâre having the same issue, reset your skill points and try that]
Is it me or is the radament set also kinda wacky? I mean that ultimate abilities are receiving neither the profane nor the macabre tag. so the cooldown reduction canât work properly for them.
The ults do get tags but only one of them. Depends on the ult. However the biggest thing is the 225x (maybe the first 30x) DOES NOT WORK ON GOLEM which is huuuuugeâŚ.would be better set for golem builds but ive been using Shroud set for now pushing 117 tower
Hmm is it me or does the 50% summon attack speed NOT affect cult leader? Damage numbers look the same but it does seem to actually affect overall dps (obviously since they attack faster)
Ive felt like the Cult leader isnt working too but then i simply went to dummy and unspected cult and saw dmg drop instantly. So it seems to somewhat work.
Is it to true that the Golem Skill Gargantua doesnât work until you remove it from the skill bar and re-add it every time you enter a new area? Saw a YouTuber claiming that yesterday.