Be happy anything with necro got fixed, other classes with broken stuff didn’t get touched because necros had a louder voice. Maybe in season ten if the game isn’t in maintenance mode by then because seasons now launch with things more broken then not.
Im happy they are at least addressing one of our many issues, and I do want them to fix all the others too. However, and this is a huge however… im extremely unhappy with the triviality of T4, torment bosses and so on.
Im not saying I want the game to be a huge challenge all the time, but I do think it needs to be much much harder. I would like to see a huge nerf to all builds, trillions of damage should be impossible, and billions should be very rare. Finally with those nerfs I feel like monster health should be massively increased along with monster damage.
We should be forced into picking survival over damage at some points, and not just rely on some easy to reach caps.
Right now the nerfed and bugged minion necro is the only build I know that is the closest to this experience, and honestly im really enjoying myself.
However the sad part is after playing with a friend with his companion druid and having lots of fun as we both did similar damage, im now no longer playing with him as he is deleting monsters before they spawn with his new meta elemental build. Now he was going to quit anyway and just wanted to try it out, but its a sad state when you cannot really play with people because its so imbalanced that one person has the experience of slaying monsters, while the other player just has to watch.
Tomorrow we will be able to figure out if they had shadow fixed the other bugs. Sadly it’s never be a given that everything works properly. Every patch, every update we need to test if they havent’t broke something again. I don’t think the game will ever reach a point where we can confortably assume everything works fine.
It would be nice to be able to compete, while I feel bad about sorcs… we’ve had nothing but problems every single season. You’d think by now the devs would have it figured out or at least acknowledged these issues. I have come to the conclusion the devs just don’t care about the playerbase.
So they fixed mendeln? I can see no difference in killing speed before and after the patch.
Still slow as sht, and usually my minions hacking away the headless chap, until another player comes along and presses his delete button. Fight over.
as far as im aware I was missing great feast, reanimation and crit chance from grow and grasping veins.
I see no improvement at all… I find it odd that a 90%x and a 45%x is not having a big impact. Either they were not bugged before or 2.1.2 has not fixed the bug. But sorry i don’t have time to do testing… they can pay someone to do that for them.