Patch 1.1.5 Fictional Patch Notes

My thoughts on the patch notes we should see on patch 1.1.5.

Corrected an issue where the dots from the letter i in text were too small.

The occultist costs have been corrected by also charging forgotten souls to enchant any item.

We could not figure out how to fix Static Cling aspect so it has been removed from the game along with charged bolt core skill. This core skill is now called Prismatic Spray. This core skill does not work yet and is just a placeholder.

Barbarians now start at level 50 since they dont git gud until level 100.

Fixed an issue where the shop was not infecting emails with a virus.

Sorcerers now gain an extra enchant slot to make up for sucking.

All blue glyphs removed from the game. All players start with all glyphs. The dev initially in charge of glyphs has been given a chance to pursue outside opportunities.

Mounts now actually go faster than characters by increasing speed 50%.

Paragon boards now have a full respec and respec current board option.

Characters gain a passive skill point at 10, 20, 30, 40, and 50. These can only be used in passive skills.

When you die in hardcore, a forum anger post is automatically started for you to fill out.

Fixed an issue where all shop cosmetics were using grey instead of gray.

Updated our code so that players dont load the stashes of other players and instead load all their possible paragon choices.

And Finally we fixed an issue where we were fixing issues.

Thank you to our players for continuing to support BG3 I mean D4.

6 Likes

They should also play this game!
Such unbalanced characters in the game (differences like 1000%+) make D4 unique in the whole World!
Also, they should remove lvl 100 cap by adding every lvl extra 0.5-1.0 dexterity or strength to the stats of the character.
There is nothing to do after lvl 100!!!
…at least the developers can do a small reward for playing (after lvl 100) this game with extra points.

a bit more realistic version …

Gameplay Updates:

Bug fixes:

  • Various visual, performance, and stability fixes.
7 Likes

Gameplay Updates

  • We fixed a bug that was causing unnecessary amounts of fun, we have since fixed the bug
3 Likes

I love this idea! I do hope Blizz adds it.

you forgot meaningless buffs to druid and necros too

  • Necro corpse tendrils also adds poison, fear, bleed and instant freeze. Boss gets staggered instantly.

  • Druid reflects 80% damage to any sorc or barb on the same server. Damage reflected is before any damage resistance.

Edit: can’t forget about shadow nerfs to barb and sorc

  • Barbs permanently loses stats on death.
  • Sorc gains 3rd enchantment slot BUT enchantments now procs conditionally on Overpower.

I laughed at some of your points OP, you got a like from me :laughing:

You forgot

nerf Sorc/Barb

1 Like

This is very funny! LMAO! :rofl: :+1:

And don’t forget Blizzard’s vague wording on fixes: * “Further stability fixes”

Like secretly nerfing player progress to slow players down and make them deal with extra XP hell grind issues and other game slowing methods to keep them playing longer! Lol!

1 Like

Hahaha…The players problems lag and rubberbanding a bit better for now…is that seriously the stability fix or cause by amount of players that leave the game that made lag and rubberbanding become less occured?

Making unskippable dialogues in nmd skippable

2 Likes

looking forward to those into the game! nice suggestions mate!