Patch 1.1.2 was actually the first 'good' patch

All of the (minor) issues that I had and that resulted in my play time going way down have been fixed:

  • broken side-quests finally work
  • season’s journey finally works
  • wrathful invokers finally drop
    And most importantly: no stupid nerfs!

Now, how about addressing the major stuff:

  • rollback the changes to the monster levels in the outside world and (regular) dungeons
  • move gems to materials tab
  • improve itemization by getting rid of overly conditional affixes, reduce overall drop frequency in favor of a higher percentage of items appropriate for your character level
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for me the stats like strength could be moved to boards…or the traditional spender.

I like the affix’s what i dont like is the enchanting. They need a better system to calibrate items we want, but the trick is not taking away the hunt completely.

I do still enjoy finding a sacred or ancestral with new or interesting combinations.

Many ways to do this, but it needs some love and attention.

What changed again?

In World Tier 3 & 4 monster levels are set at 5 levels below your character level, so you only get 50% XP. Previously, monsters were either at your level or one level below yours.

In fact, I wouldn’t mind if monster levels were 1-3 levels above your level everywhere. Currently, you only get +1.5% xp for each level above yours, though. Previously, you got +25% xp for monsters 3+ levels above yours.

Oh man wtf did they do that lol…

I dont even care about the XP…i just want them to not be the lawn for my character.

Same, why is the game swinging like a bipolar pirate jumping from sail to mast.

Lack of SH reds on T4 is also dumb, in T3 it scaled better…

Sigh…again probably YTuebers and exploits xp farms etc…we all suffer at the hands of others…

Yes i this case i very much want the scaling back and above characters in T4…at least regional up to 100.

This makes the game backwards where the start is actually better, since you can take a low adn travel out to orange and red zones, just lacks hell tides and n.m…man its not rocket science.

take that scale it throught the tiers and let people choose a level scale for normal dungeons or again make it like regional and scale like SH… :upside_down_face: :+1:

Help us devs we need you!

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