When playing without following a guide, you end up comparing glyphs tonnes of times: if this better than that, can I get enough stats around this glyph to unlock the bonus, can I boost it more if I put it on another board?
However, we end up having to read through every glyph many times because they’re all randomly sorted until you leveled up the ones you like.
But you don’t always have the ones you like at a higher level, for various reasons (including not always enjoying nm dungeons/pit so they stay at lvl1 for a while)
To make things much easier & faster, it’d be fantastic if we can mark glyphs as favorite/junk, so that we don’t spend time re-reading the ones that we’ve already assessed as “not useful for this character”.
Thanks in advance
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Good idea! To add on, maybe they should color-code the glyphs similar to the skill trees. For example, glyphs that benefit poison could be green, those that benefit cold could be blue, and defensive glyphs could also be blue.
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well that sounds terrible
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opps, typo. meant to say a different colour.
If you mean Alphabetically sorted, then yes I agree with you. It’s not random. Even when you start to level your glyphs and they are put at the top of the list, they’re still sorted alphabetically from left to right until they get to the non-leveled ones.
Regardless though, I wouldn’t mind your option. +1 for you.
Yes, please, generally enable favoriting things wherever multiple similar ones show up in game
And maybe also expand the search/filter features for the skill tree and paragon boards (including glyphs) with a full-text search instead of just a keyword-based filter
This would also be great for other things, such as tempering recipes, both in the codex and in the blacksmith’s tempering interface
Mark as favorite would be nice just to stack them towards the top.
But I highly suggest for you to use a build planner on a site like Maxroll or D4Builds.
Then just copy that node for node into the game, until they give us some sort of import from file or something. Trying to do it on the fly in the game UI will be a struggle.
Maxroll’s tells you on the board itself how much of each stat is around the glyph socket.
I have asked for awhile that they look at one of these sites and try to make the ingame UI more like it, so it is intuitive and easy to use. But they are not going to.
Obviously cold dmg should have been red, lightning green and poison is white, duh
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That’s obvious, did it even need clarification? 
As long as they make fire turquoise, otherwise it just doesn’t make sense
It’s crazy how they managed to sort them randomly, AND alphabetically at the same time
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The names feel random, so alphabetical doesn’t help at all