Paragon Boards & Glyphs for Minions?

Curious what others are using.

I’ve got Cult Leader, Golem and I think Corpse Feeder or whatever was my 3rd added board, along with Revenge, Deadraiser, Warrior and Mage for glyphs.

Kinda wondering what others are using, it’s not as obvious as it should be. Both Abyssal and Corporeal look rather appealing, even Control since I use Cold Mages and the Blizzard power. But I like that the secondary effect for Mage and Warrior boosts all their defenses even more.

Also just how bad is their Lucky Hit anyway? It seems like my minions never apply Vampiric Curse. I just got a Ring of Mendeln (905, solid rolls too) and it’s very difficult to tell when it’s working if at all, but I’m aware Metamorphosis can force it

As far as I know minion attacks do not apply lucky hit. Would love to be wrong.

Only thorns dmg from minions cause LH. And actually I think this is a bug too.

I’m using the sacrificial glyph for minions.

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Hmm, but both of the Coven VPs specifically cite minions having X% chance to trigger, which implies a Lucky Hit chance no?

Legitimately didn’t realize LH could proc off Thorns for that matter.

My understanding is that some of the special minions attacks can proc lucky hit as well. But not the regular attacks.

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For what i know mendeln is from your lucky hit. For testing the minions applying vamp curse take the vulnerability VP and the one that makes minions apply vamp curse on lucky hit and have them punch the training dummy for a while. If the health bar on the dummy never changes color to vulnerable then it doesn’t work. Tell us if it works.

I run both of those so good idea actually.

Huh, they applied the curse right away. Gonna take off the blizzard power to make sure that wasn’t it

Kinda wondering what others are using

For paragon, I go for Cult Leader + Golem + Scent of Death + Flesh Eater for Crit Dmg. When I next go Summoner, I’m going to totally re-do the boards. Reason being is that if you go full invest with the minions, you end up filling out nearly all of Cult Leader & Golem but have very little left, which is what I use for Crit Dmg.

What you end up doing is increasing only additive damage leaving very little room for multipliers. As it is, you’re using 3 glyph slots just to boost the minions normal attack damage output.

The build I’m thinking of is very very very theoretical but I don’t have the time to play 1 class with three or four builds and 2 other classes (which got shelved btw) and trying to get best gear for all of them. I am collecting Summoner gear but it’s taking awhile.

I just got a Ring of Mendeln (905, solid rolls too) and it’s very difficult to tell when it’s working if at all

Ring of Mendeln is YOUR lucky hit, not the minions. If you don’t have +lucky hit % on multiple pieces of your gear then the build essentially doesn’t work. I found that out the hard way last season when trying to integrate it into my Pure Summoner build. Ring of Mendeln requires a specific set of gear just for boosting Lucky Hit & the skills are also selected to optimize LH as well. It’s it’s own separate build, I’m afraid.

Minion attacks can apply Lucky Hit & one example is the seasonal vampiric power Coven’s Fangs:

Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies.
Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.

I’ve played with this during my Bloodless Scream testing & it’s cool when it works but it’s clear that the numbers are balanced around atk spd minions. With only Inspiring Leader bonus, my minions weren’t applying the curse fast enough before my DOT’s get to them. So yeah, it works best with 6+5+1, all atk spd bonuses incl Kalan’s Edict.

I switched over to Accursed Touch (which is based on the Necro & not the minions) and that one works a lot better.

I digress. While minion attacks CAN trigger lucky hit through the vampiric power Coven’s Fangs, there’s nothing similar or equivalent in the base game and therefore minion attacks triggering Lucky Hit does not exist in Eternal realm.

So I have not properly isolated Coven’s Fang so I am still not 100% sure, but it appears to proc itself. I am not casting any spells, as far as I can see no passives are involved (shadowblight), but who knows honestly. I don’t have the time or patience to test it properly lol.
All i know is it works without me casting anything. It is however a lucky hit mechanic so shouldn’t because almost all other lucky hit mechanics are not triggered by minion attacks (mendeln, decrep CDR etc).
Maybe its a tooltip typo? and it functions like reapers corpse spawning, just with a much higher chance to “proc”? no idea lol

at OP this is my choices paragon boards/glyphs: maxroll.gg/d4/planner/64cxs0mu
However I do not recommend my build, it is very weak, and not intended to work by the dev’s.

Keep us updated.
I also asked your questions, but have not yet succeeded. The additive increase in damage is the basis for the multiplicative so that ultimately, according to my observations, 170-200 flat damage is received by minions > 2 or 3 nodes of 10 multiplicative (considering that in the end the minions receive only a third of this value, and with glyphs they get resists which they also lack). I periodically return to this idea, but so far I have failed.