Kripparian covers the insane power available in the paragon board info from D4 last week…
Yeh watched that the other day, he has some good points.
Yeah watched it and the Glyph Socket of a rare Glyph was what felt insanely powerful.
I was disappointed and find the severe lack of KFC double stack sandwiches insulting in that board.
Your primary method of gaining attributes is the paragon board. It’s not items this time like in D3, it’s mostly moved to the paragon board with a few more sources sprinkled in here and there.
Legendary nodes are cool, but they’re probably the most insignificant nodes in the paragon system in terms of player power. For the most part you’ll acquire a couple that apply to your build, and the bulk of your power will come from attribute nodes empowering things like rare nodes and glyphs.
One thing we haven’t discussed much, but was pointed out in this recent dev stream is these bonuses on rare nodes get more expensive with each board you add.
its just overtalk … talk too much about something simple to make it sound too big, too good …
yeah it gives a bit of power but he is not very smart when talks about it
This is literally a play out of Path of Exile’s system. Nothing new here, will be virtually the same but with less complexity which is a good thing. PoE’s system is a contrived mess thanks to their endless power creep seasonal content releases.
some interesting points.
EDIT: the numbers in the video increased rare powers by about 200 % from the github one. If you check every rare node again, they now look a lot stronger.
then we talking for example.
- 30% potion healing
- 30% flat damage
- 30% resistance to all elements.
- 48% less dmg from dots
- 20% execute chance to normal enemies
- 48% dmg reduction from elites
- 60% cc reduction
- 30% vulnerable dmg
im sure not all will scale that high, that would be absurd if they did.
But he made a mistake in this video, the affixes on uniques are actually fixed. Only the strenght of it varies.
Jeez, Glyph’s are levelable, that’s interesting , need to keep looking at video!
Good find
Legendary giving Trample the tag Nature/Earth, really changes the complexity of things
Yeah, your correct, I guess we will find out in person, none of the Dev’s are talking about it, no streamers either. Must be no one knows the details and the Dev’s want it as a surprise. It certainly will temper your enthusiasm going after rare nodes!
Definitely will be a balance in adding more boards, vs expanding existing ones.
4 boards will probably be the average expectation If using sorcerer as an example. Two boards related to main element, and two ‘utility’ boards.
while i can relate to that statement.
I find most of the legendary nodes pretty lacking in terms of impact. Besides the scaling nodes they seem underwhelming, to a point where it is probably better to try to get more rare nodes then gunning for certain legendary nodes.
Elemental Summoner for example, the mana reduce on hydra is probably complete irrelevant, and the cooldown reduction might not have much impact, since the conjuration build has already enough cd reduction if tailored for it, which probably 90% of builds will.
My mum has insane power.
I don’t think there is anything secret here. It’s just a way for a developer to gatekeep.
By increasing the cost this way, they can regulate how many of these rare nodes you will want to obtain. That allows them to keep the power level of those nodes higher. If they made it easier to just cram all of the rare nodes into a build, they’d have to lower the power level of those nodes in the name of balance.
It also frees the game up from becoming just another mainstat dump. For instance, a Barbarian’s primary stat is strength, but there are rare nodes whose bonus is predicated on willpower. Some of these give highly desirable traits for a Barbarian, like damage reduction. Some builds will find the extra resource generation from willpower to be very nice so they can hit two birds with one stone by maximizing this rare node. On the other hand, Barbarians have a lot of potential sources of damage reduction, so a less resource intensive build may go after a completely different rare node that perhaps uses a different stat for its bonus.
I agree, I only found 1 legendary node that was interesting in what I looked at. I spent more time on rares and gylphs.
I never went over 5 in playing around in the planners. I bet it’s less in the actual game.
Yeah you may be right. Looking at some of the marketing screenshots people were getting a little over 1000 total primary stat, and i couldn’t find much gear with more than 20ish stats (although i did see one with %age increase to strength, not sure if that’s old/still in the game or has been changed)
You just don’t understand the system if you think it’s not very strong.
The focus on glyph interaction is very concerning.
Looks like they butchered their own build versatility by making them far stronger then other options.
I dont like it one bit.
Please Blizzard, dont simplify the paragon board like that, that looks like terrible design.