I think that they need to have all waypoints outside of Strongholds be unlocked. It is annoying that you have to go to the majority of waypoints on the map in order to use them every time you make a new character if you might be interested in using them. Now we need to talk about solo play inefficiencies. It is no secret that playing with 4 players is far more efficient than playing solo, and that is a very bad thing for the health of the game. There are A LOT of primarily solo players in Diablo 4, and playing solo is painful. Farming Mythic Unique items is literally not worth doing when not playing in a group because of material aquisition, and the ability to get 4 times the rewards. Every activity is more efficient in group play. We need to be able to see locations of events in Helltide. In order to farm Helltide efficiently, you either need to just know where events are or use a website in order to find events easily. Just put the events visable on the map, not just the mini map. When in instanced content, we need an overlay map. This allows you to move around the map more efficiently. It’s been in ARPGs for a very long time, and it is the best way for players to navigate the map. The Tormented Boss grind: It needs to not be the only way to farm Mythic Uniques. Tormented Boss grinding is just not fun, but the rewards, “make it worth it.” Diablo 4 has very little endgame, and they need to give us endgame content where we can farm Mythic Uniques. I think it’s important that the content that you’re doing is fun, it’s fine for a grind to be there, but the grind needs to be fun. Necros need a mobility skill. Druids need a better mobility skill. Those classes play really slowly compared to other classes, and I literally can’t play them. As a primarily solo player, I have to have a class with higher mobility in order to be efficient, and when playing solo, you can’t afford to play a low mobility class or you’re EVEN MORE inefficient than you already are. Diablo 4 has really fun combat and really good gameplay, they just need to make it feel better to play and have endgame content that people can enjoy doing. They need to bridge the gap on solo vs. group play.
Tl;Dr
- All waypoints outside Strongholds should be unlocked from the start to avoid repetitive travel on new characters.
- Solo play is less efficient than group play, especially for farming Mythic Uniques
- Helltide event locations should be visible on the map, not just the mini-map, to make event farming easier
- An overlay map for instanced content would help with navigation, a feature common in ARPGs.
- Tormented Bosses shouldn’t be the only way to farm Mythic Uniques; more fun and varied endgame content is needed.
- Necromancers and Druids need better mobility skills, as they are too slow for efficient solo play.
- Diablo 4 needs more engaging endgame content and improvements to solo play to better balance it with group play.
6 Likes
Thanks Iggi for the summary:
Need to increase the reward to be attractive and valuable so that players will not hesitate to go far. Like: 2-5 lvl, 1-2GA item per stronghold, drop missing Glyphs,…
Just return the item drop rate like S5 + increase the aspect upgrade rate.
Agree…D4 mechanics should remove the boss summoning mats and let everyone fight freely, but the difficulty may increase many times. When winning, the player will be rewarded: Glyphs lvl, Mythic items, GA items, XP, Runes, Gold, Opals…
If you go in order, the reward will double when you win Duriel:
Varshan > Grigoire > Lord Zir > Beast in the Ice > Andy > Duriel (x2)
1 Like
Pretty much on board with all your takes there . I would have offered some pretty similar takes myself.
1 Like