That’s pretty much what diablo 4 is.
I play it since season 2 almost non-stop (season 3 make me quit) and i have to say, for a paid game and “live service”, it’s easy the worst thing i ever see, take any other FREE LS game, you have rewarding for playing it, very enjoyable events, even the paid content is somewhat fair with the player, but diablo don’t do that, it’s more like you receive less reward form playing, very boring events and recycled ones and the paid content is crazy expensive for a paid game, 2800 plats for 4/5 piece of armor and one weapon skin (this amount of plat is almost the same as half the game price).
If you came from other game or didn’t play for a lot of seasons, you can say the game is fun, it’s fun, but that’s it, now play it for like 3~4 seasons, you will be VERY bored, the game has no late game, so you go for torment 4 do the season journey and it’s over.
For a action rpg in the level of diablo to don’t have even a crafting system, that’s not right, for sure. You need to get a gear for your build, you get it after a lot of farm, you go to blacksmith, you put your gear in a slot machine and pray for it to got the affix you need, you roll it 7 times, 6 of this you get the exact same wrong affix, the last try you get other affix with is not good for you either, than you can reset it to try again, the process repeat and you still don’t get what you want/need, and you just done it for one affix, you have another to do the same thing. This process repeat itself with any legendary gear you take and want to use.
Every week the first boss you kill drop a week cache, that cache give you some “REWARD”, for a activity you do one time a week, the better thing you get here is the tribute for undercity, and that’s a DLC content only. Talking about DLC, if you don’t have it, you can’t create the mythic gear you want for your build, you need to create a cache to roll another slot machine to get 1 between 11 gears (i’m excluding the dlc mythic).
I’m not going to start talking about classes and balance between then because for that to work right, blizzard need to take guys that know the theorycraft, give them tools, to explore the min-max of any possible build and make a report about it, and everyone know blizzard not going to do this.
For the last topic i like to say something, the boss fight. Since VoH launched and we got 4 torment difficult i feel blizz lost hand in this. If you are on T1 and go for any basic boss (varshan, Beast, Zir, Greg or Urivar) you spend 12 mats, if you go for T2, you spend 12 mats, now what about T3? Again, the same amount, i don’t need to talk about T4, do i?! And whats the in this? Simple, the lower the difficult, the lesser your reward, with the idea of making the game little bit more hard and wanting the player to actually do bosses early on and being punished for this, don’t make much sense. If you are luck to get the unique for your build early on, it’s just make doing it again in T4 worthless, and by far, doing T4 boss is terrible, i have done 14 urivar in sequence, i got 3 belial (80% or 20% increase chance?!) 7 ancestral unique, and more than 100 uniques. I agree with the fact that last season we got a rain of legenderys everywhere and it’s terrible, but the point is, make less drop, but make it matter, principally if it’s in T4.
Please remove pit from the game.