I’m trying to optimize a build to get the highest single HoTA hits from my understanding of what was said, very ambiguously in my opinion, by a dev here:
"Overpower:
Overpower attacks now always deal up to x50% increased damage, based on your current life percentage.
Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify.
Overpower attacks gain +2% damage per 1% of your Base Life that you have in bonus life above your Base Life."
It is frustrating that that devs don’t just post a formula or algo for the damage calc. There are interpretations of this where there would be thresholds where “Max Health” bonuses would give more damage than “Overpower Damage” bonuses relative to how much Overpower Damage and Health you already have. At what point is the ambiguous +2% added in the calculation? Is it affected by Overpower multipliers or added on after?
I really don’t know what stats I need to be prioritizing and all of the guides out there that I have seen do not address this. Optimal gearing gets even more opaque when when you factor in The Grandfather which to my understanding would make Crit Damage a higher priority stat and perhaps even better than Overpower Damage depending on the HoTA playstyle and the amount of Health a player has. In the character stats page it seems to more than double your Crit Dmg stat and in testing it seems like it also doubles the x50 multiplier of crits themselves.
Does anyone have experience with this or know of an actual formula somewhere? I really don’t want to have to get a spreadsheet and spend tens of hours trying different stat combos and getting a large enough sample size to deduce the formula!