Overpower for necro is such a retarded mechanism. Here are the reasons why.
1/ Once again, everything is relying upon “Vulnerable” to take down mobs. This is not a call to nerf “Vulnerable”, but a call out to the core mechanism of the game
2/ Vulnerable can’t be applied by Necromancer beside going down bone-spear build.
+ Now, Overpower is viable with Druid and pulverized, because Druid can use Exploit glyph and apply vulnerable while Necro can not. This is a “Forced to use bonespear” build
3/ Overpower is relying on fortify and current HP scaling with your base damage, much as critical would rely on, but instead of relying on base stat and affixes, OP rely on HP/fortify and affixes. Also, OP can critical hit as well, which means you will also need to up your critical chance. However, currently, Overpower doesn’t scale off Max current HP/fortify at ALL!!! It is based on your base HP which is nothing, and regardless of howmuch fortification you have, it has zero scaling effects.
All of the above, when I swap from bonespear into blood OP build, my DPS significantly dropped 10x worse. It virtually gone down from 700-800k a hit to 70k max a hit with guaranteed OverPower.
Simply because OP doesn’t work at the moment, and it also has zero vulnerability applied by any meanings at all
For Necro Overpower build, you’re not reliant on Vulnerability at all. Vulnerability is actually a plus in order to buff your non-Overpower hits and crits and you don’t even need to do that if you play a cycle-based Overpower build.
That’s not necessarily correct. Corpse Tendrils can reliably apply Vulnerability in an Overpower build. You could also alternatively use Bone Prison. These skills are good to use and can be used in conjunction with the Blood Spec. You can sort of juggle around which 3rd modifier to take. Whether the Blood Orb Tendrils + Vulnerability Prison or Vulnerability Tendrils + Fortify Prison.
Did you test this?!? And can you provide proof of this test? I build Max HP on my gear and I’m hitting anywhere from 340k to 750k depending on my Fortify. Having 100% Fortify does double your Overpower output versus without it. I played around with all sorts of variations. You need max fortify. There’s no way around it.
Well you’re doing something wrong or you’re not doing something you were supposed to, cause my build vastly outperforms what you’re saying here and I have video footage of it as well.
Please do share a video, I would love a viable OP build. What is sad is that a Druid with OP can hit for 1-2 Mil depends on spec where as Necro can’t get close
What are you talking about? My bloodlance overpowers are around 5-6 mil and it absolutely scales with max HP and fortify above base hp… Where are you getting your info from? because nothing you said is correct. I’ve already cleared a lvl 100 nm dungeon on HC with my bloodlance overpower build.
Guys, overpower is not effected by vulnerable/critical damage.
This is a pretty well known fact. Overpower builds shouldn’t be scaling either stat. The main stats you should be scaling is simply max hp and the overpower percentage.
Yet, it doesn’t scale. However, it can be an additive as a combined hit in Orange number (critical+OverPower) and Vulnerable is always of it own bucket.
Therefore, a OP that critically combined on top of Vulnerable targets will be a lot better than a blue Overpower hit
Together with the facts that Vul/Crit is a universal applicable instances, where even Minions and other Procs can benefit. It makes Vul/Crit a core mechanic that works consistently of 80% of the time
In the mean while OP only work 30% of the time like guaranteed hit from Necro or Druid, with the exception that Necro Minions benefit nothing by utilizing and building as OP build. Not to leave out the fact that Blood build has no consistent way of applying vulnerable like Druid and exploit glyphs. Yes, there are ways to apply vulnerable but not the same as Druid and exploit glyph which is a passive on hit with internal cooldown, which means you don’t waste a skill bar either.
Also, I do not think Overpower scale from Max HP, but rather base HP and base fortifications. You get bonus damage when fully fortified at full HP, but the scaling factor is from your character base of FE 6000HP rather than the 180000 that your max HP after mods can be.
My current build which I just switched too has around 2000% overpower. 400% critical strike damage and 100% vulnerable damage. Utilising the barbers heart. with 50% base critical strike chance, which is boosted to nearly 100% when using tendrils + bone storm.
I made this build with the same assumption you had. I can confirm critical strike damage does scale using barber. However, as far as I can tell, vulnerable damage does not.
Are you saying that making a target vulnerable will have the same damage applied to it by OP as if it wasn’t vulnerable ? Like OP hit to it for 200k normal condition, and OP hit to vulnerable it is still the same 200k ?
Exactly. I cannot see any meaninful damage increase against targets I have applied vulnerability to. Most of my damage comes from overpower, so even with barber it doesn’t seem to work.
Shouldn’t it be additive ? Tooltip says “vulnerable target will take 20% more damage”. It will not scale with vulnerable affixes, but it should apply more damage to vulnerable target vs regular
Neither vulnerable not crit damage do anything for overpower. Both affect the base damage, only.
The only exception to this rule is Grasping Veins which applies the 1.4 multiplier to OP for some reason.
Overpower does scale with max HP and not base HP. It’s not hard to get >1 mil blood lance overpowers even without Grasping Veins.
In fact, I’d say it’s the strongest Necro build for NM pushing right now.
But if using Barber heart, all damage “stored” does get boosted by Vuln and crit damage as well as the explosion on barber is always a crit.
Thats what makes it so powerful.
It stores and amplifies the damage per second, and all that stored damage gets to benefit from stuff like Vuln etc at the end.
Your right, it is very good for pushing NM dungeons as it has a good mix of very high survivability, good AOE clear and good group damage because of Barber.
Still sucks against Uber Lilith as the single target sucks. Blood lance massive AOE damage comes from all barber targets exploding.
Also critical strike damage does work with Barber. Barber turns Overpower into a new form of damage and when it explodes, it can indeed critical strike. Massive scaling damage but once again only works in a group.