Grasping Veins is almost certainly a bug anyway but I’m not sold on it to begin with for overpower.
You can’t invest enough to gaurantee crits and pump critdmg% high without seriously impacting your max HP and overpower multiplier.
Even with corpse tendrils they are dealing an extra x40% crit damage? With no other stats to do with crit alomgside the fact it is bugged you are talking an extra 40% of whatever you dealt in an Overpower Crit added on. Or 60% if you had this on an amulet.
So that is either a 400k for 40% or 600k for 60% IF you crit and overpower on a 1,000,000 hit.
Whereas since you heal so frequently and overheal you could instead get Aspect of Untimely Death and easily cap 60 or 90% between overpower consider blood orbs heal you for 15% of you max HP (not base) at a base level.
That’s 600k or 900k on every overpower and not relying on crit or a bug at all.
I use Corpse tendrils but don’t use Grasping veins because untimely just works better due to the ammount of Blood Orbs being consumed.
The only required Aspects for Blood Lance are gore Quills and Hungry Blood in an Overpower build. You don’t want Blood Seekers because you don’t care about the damage multiplier (does not interact with Overpower).
There is an argument to be made for taking Rathmas Chosen, but that applies to more than just Lance.
My current build is aiming for 20k~hp/fort and around a 1600-1800 OP%.
Blood Orbs will heal for around 5k each, every 5 throw out a bone spirit that generates 30 essence, overheals generate 20 essence, lowers blood wave cd by 1.5s every blood orb, fortify with every orb and any overheals adds another 90% Overpower damage on top.
Then with bloodbath adding another 50% on gauranteed overpowers again.
Edit: The only reason to take some CritChance in season 1 is to Proc The Barber Malignant Heart.
Other than that all you want is:
- high HP and Fortify
- A way to gain as much health and fortify per second as possible (thanks blood orbs)
- OP%
- 2 Aspects for Lance to make more lances and in turn blood orbs
- Resource generator (again blood orbs overhealing and/or blood Artisans Cuirass with bone spirit upgrade and/or Iron Maiden for large packs)
- CC (Tendrils with chance to make orbs and Blood wave triple knock back with 9 orbs)
- CC Breaker (Blood Mist which lowers cd whenever we overpower)
- Finally the 2 overpwer multipliers that are not bugs. (Untimely Death that will just flat add an extra 90% onto all of your overpowers if you have enough healing almost doubling your damage and the Bloodbath Legendary node that will add another 50% on gauranteed Overpowers)
- Attack Speed
- Defensives (enough to ensure you can survive taking into account your massive healing ability)
Edit if you’re still not sold on untimely over grasping veins when you spec nothing else into Crit% here is an example of numbers on a 1000dmg hit, base Crit Multiplier of 1.5, 10k of fortified health, 80% Blood Lance dmg and 1500% OP:
((Dmg * Crit) + ((HP+Fort) * ((1 * Skill%) * OP%))) + 40% from Grasping
((1500 + (20,000 * (0.8 * 15))) + 40% from grasping
241,500 + 40% = 338,100
(Dmg + ((HP+Fort) * ((1 * Skill%) * OP%))) + 60% from Untimely
(1000 + (20,000 * 12)) +60% = 385,600
As you can see untimely not only just does more by about 50k but also will happen more frequently because the build hasnt got 100% crit rate (if we factor that in for the crit example it goes even lower). Whereas with overpower you always want to be at or as close to 100% HP as possible and overhealing permanently you will almost always have max stacks of Untimely on every overpower provided you dont luckily get two overpowers in a row, which if you do just means more blood orbs to power up the next one.
Even IF you somehow managed to not forego any of the other stats regarding OP in this example and somehow managed to get your Critdmg% all the way up to 500% you would still only do 406,000 dmg. Getting 500% Crit dmg without forfeiting OP stuff is impossble but even if it were you woudl be much more benefitted in using those points to increase stats that matetr to overpower.
And before anyone says Grasping is x40% shoudl try it in action or watch the video above where you can see an overpower AND a crit overpower in the same cast after a vines. Overpower hits for 100k~ the crit overpower for 140k~ all it is doing is adding another 40% on if you both crit AND overpower AND they’ve been hit by vines in the last 6 seconds.
TLDR: Stop using Aspect of grasping vines in overpower builds. Use Aspect of untimely Death and focus on Blood orb healing for Lance builds and Healing recieved for Nova builds.