Overall Game Speed is too Fast

And that is part of the problem its now tuned to only play that way, so you may like it that way, But its not fun for everyone.

It just isn’t there is a great campaign with great boss fights, side quest with dungeons, cellars, OpenWorld, capstone skill checks that lead into basically a difficulty setting.

Seamless design flaw there, it was a nice idea, but doesn’t work for two reasons. 1. players like yourself that are only interested in endgame. which is fine, but my god drop the take of thats all the game is and play other arpgs. please. just please.

and two, not all players will have the skill to make it to Torment mode, thus locking them out of the content.

Which leads to the current issues. of the way the game does and doesn’t provide a game for players.

Trying new things is part of gaming development, but some things done for many years like difficulty settings, i think look at what has worked in the last 20-30 years and maybe just do that.

The system works. So use it, no point being innovative if it doesn’t work