This is crappy while released the VOH. Did they really tested? Why made other classes so weak? Dont even fix the issue right away. It can tell me you guys are irresponsible
Itās because they want the classes that weak so only the hardcore uber sweats can level their glyphs. They do not want people to have fun progression. They want people to struggle and stay on the hamster wheel as long as possible. Spiritborn was just a crazy outlier. They wanted it OP to sell expansions but even they didnāt expect it to be that OP
Thats why the crappy season mechanic was also just another grind. It was actually a triple grind because you would have to grind the dog to then grind the mini dungeon to then make sure you popped potion every 20 minutes to grind two other things.
Thats it. Thats the answer they just want to make boring grinds to try and keep people. Its archaic 1999 way of thinking.
They did test it, what you are experiencing is 100% intended.
Seriously can we stop comparing anything with SB. Intentional or not, SB is bugged and will be fixed.
If you want other classes to be in a better shape, make more realistic and reasonable suggestions.
No. No we cannot. The simple solution to your issue is to not read or comment in the SB threads. Problem solved.
Itās actually the other way around. SB does to much damage compared to other classes. The ācrappyā damage you mention is mostly the intended amount of damage you should be doing. SB is broken and bugged and does crazy amounts of damage above and beyond what is intended.
I consider myself slightly above an avg player and I can run every class (havenāt tried druid yet) on t4, they said pit tier 100 should be almost impossible, yet every class have beaten it, 150 was only opened up because of spiritborn who most likely will be unplayable crap knowing blizzards balance team (a super op build will always will be overnerfed to oblivion). Maybe skill issue?
SB is bugged - but youāre wrong, it will not be fixed, they just announced that theyāre going to let it ride - lol
It will be fixed next season, wonāt it?
Ask business manager of this game.
Spiritboring was hellaciously bugged and has numerous unintended multiplier interactions sending their damage well outside intended ranges. Some of these were identified during the PTR but went unfixed for some reason.
The damage output by other classes is working as intended, or maybe slightly lower based on incoming buffs. They donāt intend for most players to push much past pit 100.
I find myself wondering how successful this season would be considered if they had reined in Spiritboring damage a bit early on.
So serious questionā¦if something is bugged yet they let it go for a whole seasonā¦can we call it bug at that point? Seems it is an intended feature then.
If the goal was to make SB the best without bugs they could surely fix the bugs but increase the non bugged abilities to compensate.
Blizzard tried to fix bugs like this (though no where near as bad as SB) during previous seasons and people revolted. Player count dropped to critical levels so they reversed course and committed to not fixing class bugs during the season unless it effects server integrity or game performance.
Yes, this is a decision.
According to Steam metrics this season is by far the worst for player userbase fall.
And I can see why. Once you play SB it is hard to play anything else. Nothing else compares and even getting your glyphs maxxed is a chore (why the possible failure attempts Iāll never know).
And why play anything else as everything is shared. across your characters.
Use SB to farm all mats as it clears the fastest.
Use SB to instantly level friends toons and glyphs as it speed runs pit 110 easily.
I donāt think majority of the players leave because of not enjoying other classes after SB. I believe itās more about not being able progress with other classes because of terrible drop rates.
SB can start farming T4 after getting a kepeleke and a midnight sun. So people doesnāt feel theyāre missing on higher chance to gear up.
However if youāre playing another class and stuck on T2-3, youāll probably get bored after a while. At least being able farm T4 gives you roughly the same opportunity to progress as SB. Except paragon levels of course.
Sorry for the wall of text.
IMO, SB can farm with many other builds that do not need a Kepeleke and a Midnight Sun. I was playing a Thrash build (Sepazontec) and it was extremely fast up to Pit 95+, but core skills are so much better due to the passive/key passive and Kepeleke interactions.
Every class have quite a few Pit 80+ worthy builds/skills, but it takes so much time to get there by yourself that itās enough to burn out a lot of players. On the other hand, SB is way ahead of every other class regardless of the build as long as you make use of some or all of the bugged interations. For example, my brother (Bone spirit Necromancer) canāt nearly do as much damage as his GF (Quill Volley SB) and I (Crushing Hand SB) do. He gets carried around because thatās the way Blizz decided the other classes would be this seasonā¦
To be honest, I started the season with a SB (using Thrash) up to T3 solo. I then started a Rogue to wait until my brother and his GF got to Torment and made it all my way to roll over T4 with my eyes closed. Then a Barb⦠After that, I told myself that thereās no way that my SB couldnāt do all that. I read about Viscous Shield on the forums and changed my build accordingly and well⦠we all know how it went. With the glitches/unintended interactions, itās obviously better than anything I could come up with the other classes.
This is a sad state of the game to see the other classes relegated to background noise. The Nov 19th patch will help a little bit, but IMO, it wonāt be enough to retain many players as Pit 90 to 100 must be farmable by every class (for Glyph 100) and almost every skill for the game to be āfineā. Right now, itās not, with only a few builds capable of Pit 100+ per class (except SB, of course).
SB is, in my opinion, one of the weaker classes mechanically in the series. Ignoring the bugs it does a lot of damage but it also requires a lot of input to do it. Itās a highly synergistic critter but isnāt that good without those synergies working in concert.
So thereās not really such a thing as a āGorillaā or āEagleā SB. You need to invoke everything to do great. This makes it a strange duck as it has āHardā level synergy needs but āIntermediateā level damage output. The journey 1-60 was markedly slower and less straight forward and while it has a lot of modularity without the bugs I can see the class meeting a backseat fate almost immediately.
Itās also extremely unique and aspect heavy making it one of the RNG-est classes Iāve ever seen.
Havenāt played a Druid, huh? Druid needs specific uniques and aspects just to make class abilites function. Looking at you, core tornado ability that ignores enemies and spins offscreen without an aspect that forces it to attack things.
Totally fair, Druids are indeed up there in requirements to get things to function. Which is interesting as both have spirit animals.
I think that this season 1-60 was slower for everyone. My brother (Necromancer) had a harder time leveling than I did with my SB, but my leveling was still painfully slow compared to what it was in the last few seasons.
With my SB, I went Gorilla with my first Spirit Hall, stacking Thorns with every single attack and with Unyielding hits, it was very strong. Damage was nuts, one shoting everything while teleporting around at no cost using basic attacks. That was with one or two basic attack aspects, and while learning the class mechanics.
As far as invoking every spirit, itās similar to a lot of other classes. There is almost no class that can stay āpureā in one element/theme and perform adequately in the endgame. Sorcerer has to add a few defensive options (Ice armor, frost nova, teleport) to get more survivability and utility in later stages.
When it comes to SB, it must mix and match Spirit Halls, which is extremely versatile and too strong of a Class bonus IMO due to the fact that you can end up with much more passive stacking together that the other classes. It indeed requires specific uniques and aspects to perform better, but so do the other classes. The only thing that sets it apart from the other classes so far is that there are quite a few mandatory skills/passive come endgame, due to their strength or the unintended interactions/glitch/bug more than by design. Also, some Spirit Hall bonuses are really bad (mostly Eagle and Centipede, for example) while some others are too strong.
Thing is, every single class in Vanilla D4 / Season 1 was extremely limited in skils choice if you wanted to perform at WT4. Every Barbarian was probably running the same few skills (Warcries?) + a core; Every Sorcerer was using Frost Nova to stack Vulnerability + Frozen, and most were using Teleport to stack mobs together; etc. Spiritborn is pretty much there when it comes to its development. People are using the broken skills.