One thing I still really miss after playing this season is material variety.
I think they should bring back the different unique herbs and monster parts and use different unique recopies for elixirs and incense.
- It encourages exploration in different zones and farming different monster types.
For example in previous seasons one thing I liked is that I might be out of crushed beast bones so I’d make the decision to go run a NMD to get my glyph experience and chose a dungeon that is heavy in the beast class of monsters to get some crushed beast bones. or say I’m low on on a certain plant I’d run around doing some whispers in the given zone to get that zones exclusive herb. To me this was a fun and simple bit of target farming. I also liked the fiend roses were exclusive to helltides again if I was low on them that was part of the hunt in the helltide and made that event unique.
Personally I like the feeling of having some resource limitation as it makes me have to make a choice, I never felt like I was in a situation where it was impossible to get the resource but I like running out of things and having to get more. Crafting materials are and should be part of the item hunt as well if you give them so freely or make them super generic that there is no scarcity or difference there is no point to having them in the first place.
- it’s thematic and world building
recipes for things require different ingredients it’s what makes them interesting and unique. It thematically does not make sense that every thing is made from the same bundle of grass. I do like the idea resistance potions having different types of gem dust as an ingredient currently.
it also just adds flavor to the world you can have you little lore bits describing each item and has a bit more RPG feel to it.
I know people seem to want to simplify everything and just get everything they need from what ever single activity they want to play, but I think a game with more variety and the need to think about where you get your crafting resources and how you farm them is more interesting and encourages playing different types of content.
I think they took it too far in this direction this season as now no zone or monster family is different or unique in terms of drops which in my opinion is a step in the wrong direction.
On a positive note I do feel gold is in a good place this season as I’m running out of it every once and a while and it’s exciting to find a greed shrine now (goblins should also drop a tone more as that would make them a lot more fun too in my opinion)