If an enemy attacks me I should never have to spam all four potions.
One attack, one potion. This is how it should be.
If an enemy attacks me I should never have to spam all four potions.
One attack, one potion. This is how it should be.
A poison DOT can eat through 7 potions. We used to have 11. They nerfed the amount of potions but not the strength of the DOT. Of course you can still add extra potions to your pants. That was done to eat up a slot on your gear and force choices, except almost nobody take the extra potions unless playing in HC so it’s another affix to water down the pool.
Much like the changes to inherent stats on boots, they are all affixes now taking up a slot. Extra evades would be nice to move out of those ground effects and now you are giving up a defensive slot for mobility, in a game where dodging was supposed to be a core mechanic. Except again nobody takes this affix anyway, and it’s part of the gold sink at the enchanter where you would want resistance or armor.
Real gamers dont talk like that
S-13 = blizz shot mechanic fix pls
S14= blizz i need spam all my potion ,pls fix
S15-= blizz still need use one potion ,IT Is anoying to click pls fix
S16= during fight need still move to dont spend my potion So anoying pls fix
S17= blizz fight Is So booring i just Stand without action IT Is anoying pls fix
I disagree. Your defences and the enemy’s power shouldn’t be standardized to such a degree. That would be pretty boring
Like many people you are trying to play on too high a Torment/Pit level. There are people who have leveled up to the point where in your exact same situation they only need one potion. Increase your life, armor, resistance, resources, etc. to increase toughness for your build.
I guess a cooldown on potion would address that.
Though I dont mind that potions can be consumed quickly after each other.
It just shouldnt be easy to replace those potions. Drinking one should matter.
Just thinking about What OP texted…one Attack one potion ,So 2attack 2 potions,So 2 group of Elites with many mobs= 100 potions ?
Yep. I ranked on the Tower leader board with Rogue and Paladin. The people advising me to increase my defense, are probably below me. So…
This is a high level issue.
Sorry but you are not the only person to make the Leaderboard… Obviously, you need to increase your defenses. If you are as good as you claim I should not have to tell you this…
I make it through with a prayer and a dream, my friend.
Yet here you are complaining about needing potions to get through instead of finding solutions…
I think the idea here is to push you to make room in your build for life on hit/kill and other healing abilities like Fortify.
If an enemy attacks me I should never have to spam all four potions.
One attack, one potion. This is how it should be.
Don’t play Diablo 1 on Playstation. Potions FUELED progression in that game, a whole inventory of potions!
A poison DOT can eat through 7 potions. We used to have 11. They nerfed the amount of potions but not the strength of the DOT. Of course you can still add extra potions to your pants. That was done to eat up a slot on your gear and force choices, except almost nobody take the extra potions unless playing in HC so it’s another affix to water down the pool.
Much like the changes to inherent stats on boots, they are all affixes now taking up a slot. Extra evades would be nice to move out of those ground effects and now you are giving up a defensive slot for mobility, in a game where dodging was supposed to be a core mechanic. Except again nobody takes this affix anyway, and it’s part of the gold sink at the enchanter where you would want resistance or armor.
Sorcerer has the Imbiber glyph, 20x more damage if you use 4 potions. I took the potions on the pants just to have some cushion just in case, but I don’t need them very often. I could probably do without them. That’s the only use case I can see aside from HC.
I don’t necessarily think that DoTs should be limited in damage, fine with individual attacks that test your defenses, however the density should be reasonably capped
At higher levels because of super high density attacks can become way too frequent for any stutter-step. Which makes it a bad trade cause you’ll have to one-shot everything or die trying, which is quite bad
i haven’t updated my tower run for a couple days but I’ll see if you’re right
Life on hit doesn’t do anything when there is nothing to hit and lots of things tend to explode on death and do massive damage or in the case of poison puddles lingering for 3 business days.
Also fortify is much harder to get on some classes and takes more investment than simply running the que rune for its barrier.
It’s usually not even possible to use potions?
Potions are to be used in extreme emergencies, if you’re taking significant health damage that’s a sign that your defenses are inadequate for the level/content you’re trying to do, get out of there and fix that first.