Once again: Attack without moving

Yes, we can hold shift. No, it’s not good. No, it’s not intuitive. No, it’s not fluid. No, it doesn’t matter if “that’s how it’s always been.”

Other ARPGs have it as an option for each skill. Other ARPGs have it as an option for each slot. Other ARPGs have it as an ability to toggle it versus holding it. I don’t understand the complete disconnect here. People genuinely think needing to press two keys to properly activate one attack without moving is good design?

Assuming you’re using Move / Interact / Attack on LMB [Thankfully we now have the option to just have it be Move / interact], in order to cast a radial skill in the middle of the enemies, you need to LMB to get in the middle of the group, release LMB before pressing shift [otherwise you’ll basic attack / LMB], then press RMB to use your skill, then release shift before pressing LMB [otherwise you’ll basic attack], then resume holding LMB to continue moving. Rinse and repeat for every single group of mobs in the dungeon.

In an APRG with modern controls, you would simply hold LMB to get in the middle of a group of enemies, and press RMB, and then you would automatically keep moving afterwards. The same results with far, far, far less keystrokes. This is not an issue of “Oh you just want it easy because low-skill”; “skillful gameplay” should not be how well you can navigate terrible interfacing and input choices. This is a deliberate choice by Blizzard and I’ve yet to see a good reason for making it not a per-slot, or per-skill, or toggleable option.

It would make combat more responsive, the controls tighter, and obviously it would alleviate the discomfort that people that suffer from repetitive strain injuries or carpal tunnel have, from constantly having to do 3x the amount of keystrokes to achieve the same result that modernized ARPGs have been able to accomplish with a much more friendly input system.

The whole point about certain skills that are centered on the player, such as radial explosions, or radial flurry, is that players want to be in the middle of a group of enemies and be able to control when those skills activate versus having to click on a singular mob to do an AOE attack or the inconvenience of having to tap shift and release between every skill activation.

Furthermore, the option to move/interact with one input still forces players to attack, so holding shift all the time isn’t an option either, which only reinforces the issue. If you unassign LMB to avoid this issue, holding shift+LMB no longer automatically moves, so that doesn’t work. All of these issues would be resolved by simply having an option to cast the skill without moving.

Having it as an option allows people who like holding shift to do so, and allows people who like casting skills without moving to do so. I simply don’t see why it cannot exist as a global toggle or per-skill/slot option. It would make high level play feel so much more fluid and was something I didn’t like about D3 as well.

Apologies for the wall of text, but genuinely it’s always been one of the most annoying things about D3 and D4 so far, I would like them to move away from these archaic and unfriendly systems a bit more.

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I was looking for a post like this, I have arthritis and suffer with repetitive strain injury, which working in the industry doesnt help either.

You could not have said this any better, I think this needs to be addressed as i feel this impacts not only us but definitely a lot more people out there. Completely agree that changing this will make no difference what so ever and is a preference rather than a must. Also does not grant any benefit over what it is now.

I hope this gets seen and noticed by the devs and the community with the long standing problem, especially in this day and age where accessibility is much more focused on.

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This is a QOL Control-Scheme Setting that would be entirely optional. The fact there are people who disagree with adding this functionality is idiotic.

Give players the option to Cast abilities without moving. PoE does it and it makes melee abilities feel so much more reactive. Heck, PoE allows you to enable it on an individual ability but not on others.

YAWN - I would like all my skills bound to one key that used a Macro script to cycle through them and cast them for me … Ignoring accessibility / medical need it is just another bound key combo - what is the problem, Potatoes Fingers?

Go option,

Than keybindings,

Than scroll down and decheck “attack, interaction, movement”

Than you can 100% control you leftouse button, and fully seperate movement from attack.

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That is not what is being requested. The ability to move without attacking exists, whats being asked for is to Attack without moving.

Even if you enable that setting (which I have) if you use a melee ability while aiming at something out-of-range your character will move to the target to cast it. I’ve even noticed with some melee abilities your character will move closer to the target, even if you ARE in range without moving.

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You can bind a key to stop you moving whilst attacking.

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There is Force Move and Hold Position can be set to toggle mode in options.

All of these were already in early access open beta. I’m not sure why OP complained.

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Correct, Shift Key by default. But the ask is to give players a setting so they dont have to use an additional Key-Binding for the abilities to play the way they prefer.

If you don’t know what we’re asking for I would suggest installing PoE and check how it operates on it. When you assign a skill to you Hotbar you can Enable / Disable Cast Without Moving on each skill, if its enable it means no matter where your cursor is aiming, if you use that skill it casts it without moving. The same as pressing shift, but removing the need to press shift.

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Tried it already, if you enable Hold Position Toggle it also stops you from Moving if you’ve disconnected Move/Interact/Attack. This would work if the toggle only stopped Attacks, but it is also stopping Move/Interact.

I’ll double check that this is still the case, as its possible it was patched in the past couple days.

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Thats how Diablo has been since the beginning of time, I would recommend you go play Diablo 1 / Diablo 2 and then tell us its bad.

Times change old man. New control schemes and concepts are shown to work and some people like the option of using them.

Correct me if I’m wrong but Diablo I and II didn’t have mounts either?

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Rebinding it to something easier to reach would be my advice. I used a gamepad in D3 where I rebound the function to what would be the tab key on a normal keyboard. It was much easier to reach.

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Its just another keybind - it is basic … you can move with a key/mouse or/and stand still with a key/mouse and target simultaneously … you are just been micro pedantic … just get your muscle memory working like with any new game.

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Using Ad Hominem doesn’t strengthen your point here, the game has had a following for decade using this system, we don’t change because a few millennials aren’t happy!

Yeah, and in my case, and many others, its an unnecessary Key-Binding that could be solved by a setting, as it is in other modern ARPGs. Would you prefer to bind all of your hotkeys with a Shift / Alt / Ctrl prefix just because you can? No because its an unnecessary Key-Binding with an easier alternative.

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The ask is for a setting to enable this functionality. You wouldn’t be impacted in any fashion? Unless Blizzard does a classic Blizzard.

The comparison with Mounts being added is showing that Blizzard is already taking steps to modernize the gameplay, and thats a drastic example of it. Enable a QOL Setting is minor. (Also I dont think its an Ad Hominem…)

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Reasonable request, I like it then!

Yes because its faster and I bind to what I am already use to … next you will want WASD … get on with it, stop moaning about nothing and learn the game.

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I just tried controller and it is very nice, you avoid this completely

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