Oldstone's Dungeon (Edgemaster Aspect) bugged

The report is simple, in the second objective of the dungeon (before the boss door unlocks) we have to loot animus from the carriers. There’s not enough Animus Carriers.

I thought this was fixed a patch or two ago?

IMO easiest solution to this is to spawn more objectives than what’s needed.

7 prisoners? Spawn 9
Kill 100 enemies? Spawn 125
Loot 20 animus orbs? Spawn 10 carriers (30 orbs)

Etc, etc. Would also help with the feeling of backtracking in all dungeons.

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I ran into this too. Ran the dungeon 3 times, resetting my game each time, just to be sure. Came up a few animus short each time with zero mobs left in the dungeon.

Try this:

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