The report is simple, in the second objective of the dungeon (before the boss door unlocks) we have to loot animus from the carriers. There’s not enough Animus Carriers.
I thought this was fixed a patch or two ago?
IMO easiest solution to this is to spawn more objectives than what’s needed.
7 prisoners? Spawn 9
Kill 100 enemies? Spawn 125
Loot 20 animus orbs? Spawn 10 carriers (30 orbs)
Etc, etc. Would also help with the feeling of backtracking in all dungeons.