Let me ask you this, in Diablo 2 getting back to your gear, which sometimes wasn’t even possible due to where you died and the enemies surrounding your corpse, were you having fun? There’s a reason why players aren’t playing D2R like they did back in the day. The game had its time, it’s now over, move on.
Your whole post blames the OP for their mistakes, which while true it is their mistake, it’s also the mistake of Blizzard to add in a random checkpoint spawn area when you die. It adds insult to injury when its predecessor did it far better. The Pits themselves are clunky as all hell, and it’s not just the respawn location that’s the issue.
I bet people would stop doing the Pit even earlier. Who would this help? In all honesty. There’s a difference between difficulty and annoyance. This mechanic is annoying, not difficult. The more you add this into the game, the less likely people are to repeat it. Let me clarify, they won’t die less often in the Pit, they’ll quite literally not go into the Pit.
You teach people that their death comes with 3 deterrents, 1 of which makes it even more difficult if you’re already low on time, to get back into the fight quicker. Enemy HP resets, your durability takes a hit, and your timer is reduced all on top of having to run back from who knows where. Next you’re going to tell us you want the game to kick you out upon 1 death, so you have to start over from scratch and lose materials.
So now you’re punishing people 3 fold to try and push themselves within the Pit to get higher and higher. While this doesn’t affect the hardcore elitists such as yourself that apparently never die and can run back in record time, you aren’t thinking of the average player just trying to have fun in a game meant for leisure.
By all means, go back a few Pit tiers, run what you can easier, but to have a random spawn location on top of everything else makes literally no sense.
In before bob comes trolling again.