Agreed. Even though I noticed it proc alot less often, you are able to do some adjustments by using the Pestillence Points aspect [poison imbued puncture] it does makes it alot easier to trigger. Since it counts as 3 hits if you are close enough.
Another thing I noticed bc I added it in is that Wrathful Vile Apothecary does seem to trigger it as well.
But if you would like to retain Wrathful Creeping Death, its better to use the Pestillence Aspect
Iâm running Twisting blades and blade step. Bursting venom virtual non-existent for my poison rogue now and unplayable. Twisting blades could proc it through out the entire pull back and circle prior to 1.1.1 but now it only applies on the initial strike, which is garbage. It was a fun and challenging off-meta build but is now destroyed. Iâm probably the minority here but I guess my options are to respec or quit. debating if I want to give Shizzard any more of my time/attention.
What âfeelz bad my dudezâ even more so is that there isnât even an mention of an ammendment/edit/or update on the patching page for this. They slid in the edit yesterday all sneaky like. More like they fâd up, called it a feature/bug fix and they are just sweeping it under the rug with time and a murky blurb about imbuements.
After testing, reading a ton of complaints, after reading yesterdayâs change of patch notes (âImbues were refactored.â), and creating my own thread trying to understand what really happened. I came to the conclusion that the changes brought a new bug, or perhaps a fix that was called âImbues were refactored.â and I think thatâs what most of us are complaining about: The Blade Dancer aspect, which causes the blades of the twisting blades skill to rotate around itself, no longer procs the poison pool of the Bursting Venom Aspect, only the direct stab has a chance to proc the pool, the blades around it , no more. I think that sums up why many are unhappy⌠Itâs not that they fixed the aspect we all knew was broken(Bursting Venom), itâs the change in the interaction to âNullâ of these two aspects: Blade Dancer and Bursting VenomsâŚItâs a Giant gameplay change. I donât know if this is the only interaction that seems was nulled between aspects and imbuesâŚ
Like Zayrus just said it before me, this change seems to affect more than only bursting venom. Itâs seems itâs more about interraction with Twisting Blade + Blade dancer Lucky hit chance.
Iâve made a post of my test on actual TB + Bladedancer aspect here :
Can you confirm or deny that, Twisting blade are only procing Lucky Hit on initial single target attack and that returning blade canât proc any lucky hit ? If so do you plan to adjust lucky hit chance of twisting blade to actually take account that itâs acting as a pure single target skill regarding LHC ?
Since 1.1.1 posion imbued build with TB, which relied massively on Bursting venom proc, required high lucky hit chance (stuff maxed with LHC on gear + the elixir we canât craft) and pestilent point aspect to fish bursting venom at a decent procrate.
Thank you for keeping us informed.
Can the chance be increased from 10% or have the crit requirement removed outright to compensate for this clearly being balanced around the aspect bugging during development? This aspect power is useless and unusable now.
This seems to be the case after some further testing last night.
I hope Blizzard takes quick action to remedy this.
They already did.
Thereâs no hope, like I said before, they apparently canât stand seeing the players having fun. If youâre going to play their game, it has to be the way they planned, anything else will be nerfed, banned, cancelled or similar.
Mid season after a lot of the rogue community spent days and countless gold farming for this specific build only for it to get changed without any forewarning⌠I understand that it was bugged and needed fixing but there should have been better communication between yourselves as well as your customers. Iâve moved on to Baldurâs Gate 3 and I wonât be revisiting Diablo 4 again nor recommending it others due to this level of unprofessionalismâŚ
Bugs should be fixed but the problem is they leave skills absolutely dead after fixing those bugs⌠maybe buff the skill a bit to make it perform to a degree not similar to how it was bugged but closer? idk I was defending those devs in the past but now I started to think theyâre just incompetent
Okay I tried with Penetrating shot as well ~98% lucky hit and I have 50% crit chance it triggers quite limited against single targets⌠I think its better if they remove the crit requirement so it would be the same as Sorc Avalanche so it just triggers on lucky hit at 10%.
Another sad example⌠This âfixâ was just deleting one of the most favourites builds, without thinking about consequeces. Bugs need to be fixed, but this wasnt so gamebreaking thing, and the aftermath is just sad. No compensation to buff the aspect to keep the build live. Just straight nerf, you guys dont care at all about the game. If there was a way to change easily the gear and aspects, this might not be so huge. But in this stage is just horrible. I guess you dont wonder why you are losing players. And have horribly low score on metacritics(if anyone cares about this). All your desicions seems like any% speedrun to ruin your game⌠Good job
I dont know⌠It seems that the blade dancer aspect from twisting blades doesnât proc the pool because it doesnât cast lucky hitâŚ
Thereâs people testing this with over 60% LHC, itâs not that. This has become the most situational aspect in the whole game and considering how build enabling it is, it just killed the poison rogue to a huge extent.
I made test with 54% LHC on TB and i confirm the problem is returning/spinning blade canât lucky hit. This aspect (bursting venom) can still be used with pestilent point max LHC and attack speed. Puncture allow you to obtain a âdecentâ procrate of poison pool even if itâs irregular and not comparable to what it was before. If TB is working as they want it to work concerning LHC the skill is clearly not a go too for build made around LHC since 1.1.1. Unfortunately lots of rogue aspects are based on LHC so it ruins few options for TB builds.
Whatâs the point of having 100% lucky hit chance, if the Blade Dancer aspect doesnât cast LH? Iâm talking about the specific case of the Twisting blades build.
Not knowing if this is a bug or part of the fix, if we will have to adapt or wait is what makes things difficult⌠We are already 3 days into the patch, we had HOTFIX 1 - August 9, 2023 - 1.1 .1 and nothing was said about any correction or explanation of the new zero interaction between Blade Dancer & Bursting Venoms⌠Just that: âImbues were refactoredâ. I would really like details of what we can actually expect about ârefactored imbuesâ. But I canât know what you really mean if you donât release notes with details of the changeâŚ
Yes itâs pretty vague. Some of my new recruit members try this kind of vague answer the first time they make mistakes and donât want me to find out why and how they f.up. Kind of âYeah yeah, no no, but yeah I know, we do stuffs to fix things, and now everything is good, so can we change of subject now ?â Generally this kind of answer just push me to investigate more to be sure they really fix the problem and they are not pushing the dirt under the carpet until i forget about it. Haha , thatâs what I thought of when read this patch note addition.
Hmm I just transition out of TB-trap buildâŚbut I did a mini-test. I think the bug has to do with Bladedancer Aspect not triggering lucky hit effects; bc I am trying to test it out with Exposure as well. It does trigger on stab but the return and orbiting blades doesnt seem to trigger it similar to Bursting venoms⌠will need someone else to confirm; its hard to see
All I know is that there is another mini patch 1.1.2 or something next week but unsure what bugs they are fixing.
Iâm sorry but this is just unacceptable. You said before you didnât want to nerf builds without providing viable alternatives. A lot of rogue players built their characters and collected only the gear centered around a specific aspectâs function (because of the stingy nature of storage on this game you canât save gear outside of your build if you have any intention of playing alts.)
I guess itâs a good thing I did have a druid alt because my TB poison imbue rogue feels gutted after this change and I donât have the will or resources to change the build I spent 80 levels grinding.
This is just piss poor management and as much as Iâve defended this game against the cry babies, Iâm starting to think the devs have very little idea wtf theyâre doing. Patch deployment has been sloppy af - introducing new bugs each time and giving off the impression that these neither get properly tested, nor do the devs in charge of the changes appear to have a firm grasp of of the current gameplay for the average player. We had to beg for wrathful invokers which was obviously not even on the monster drop table prior to the most recent hotfix.
Get it together, or all your players will be playing different games, even the loyal ones.