Nvidia claimed DLSS 4 Support for Diablo IV on release day (tomorrow)

No, I’m not. It’s right on the bloody page I linked. It’s even in nVidia’s own slidepoint: “DLSS Multi Frame Generation”.

Also, regarding nVidia’s claim, you’re misreading it (this is on nVidia for using vague language). nVidia’s claim has to do with DLSS 4 itself having support for the listed games, not the other way around.

Within means part of. You can’t seriously be this obtuse as to say nVidia doesn’t know its own technologies or terminology?

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AI Overview

No, while “frame generation” is a feature within DLSS (Deep Learning Super Sampling), they are not exactly the same thing; DLSS is a broader technology that uses AI to enhance image quality, while “frame generation” specifically refers to the ability of DLSS to create entirely new frames between existing ones, significantly boosting frame rates in games.

Key points to remember:

  • DLSS:

A wider AI-powered rendering technology from Nvidia that can upscale images, improve quality, and also include frame generation capabilities.

  • Frame Generation:

A specific feature within DLSS that uses AI to predict and generate additional frames between existing ones, resulting in higher frame rates.

DLSS 4 is supported on 4000 series cards. Multi-Frame Gen is 5000 series exclusive.

You are confusing them being a packaged technology with them being the same technology. You are wrong. You are so confidently wrong in fact, despite not even understanding the difference between the two.

You’re trying to argue semantics now because you and the other user are wrong about the original point he tried to make, that DLSS 4 is 5000 series exclusive. It is not. DLSS 4 is supported on older cards, with specific features (Multi Frame Gen) exclusive to the 5000 series release. Both features being part of the same package does not make them the same feature or technology, it only means that they share similar resources.

If you believe me to be wrong and yourself to be right, then go into your game settings and Enable DLSS, after doing so if you are unable to Enable or Disable Frame Generation separately, I will admit to being wrong. If you CAN Enable and Disable it separately, I am the one who is correct.

Edit: Here, maybe this will put this argument to rest for both of you.

https://i.imgur.com/wbbGSfX.jpeg
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You have to enable DLSS in order to use frame generation. That. Makes. It. Part. Of. DLSS. DLSS itself is AI frame manipulation. Its original form was purely an upscaler, running the game at lower resolutions and upscaling them to your display’s and/or desktop resolution setting. DLSS 3 and 4 now include under their respective umbrellas, frame generation technology. The in-game graphics options should have given you that clue as frame generation is listed as “DLSS Frame Generation”. Right there in the game. If you were to remove the DLSS drivers themselves, frame generation would no longer work.

You kind of just shot yourself in the foot as that is the “slidepoint” I mentioned earlier. It’s part of DLSS. Period.

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Wrong again. You can literally go into Diablo IV right now and enable just Frame Generation without DLSS enabled. DLSS is AI Upscale Technology. Frame Generation is AI Frame Prediction and Generation Technology. Part of the same package does not = same features.

You’re so busy being so confidently wrong you missed the entire point. He said DLSS 4 is ONLY supported on 5000 series cards. I said “You are wrong”, that DLSS is fully supported on 4000 series cards with Multi-Frame Gen (Not Frame Gen in general) being the only exclusive 5000 series feature, and that it has limited support on even older generations.

I keep repeating myself, but neither of you can admit to being wrong.

I’ve now given you proof that you’re wrong, straight from Nvidia’s own page.

Edit: Here you go mister confidently incorrect.

https://i.imgur.com/DFkS9zC.jpeg
https://i.imgur.com/4h2jMxO.jpeg
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That’s what I got from the back-and-forth. Wasn’t hard to follow. Human nature explains it… we’re inclined to reinforce prior convictions & not to uproot them & reassess.

DLSS is simply the name of NVIDIA’s technology suite for gamerz.

DLSS 3: Super Resolution, Reflex, Frame Generation
DLSS 4: Super Resolution, Reflex, Frame Generation, Multi Frame Generation

I guess there’s also Ray Reconstruction.

They don’t get that the two features work in conjunction with one another and use similar technologies, but are not in fact the same feature or technology. I feel like people here argue just to argue. The two in fact can work independently from one another. I’ve just proven that with my most recent screenshots.

Thank you for further clarifying. I guess I’m just not saying it the way they can understand it?

and yet again, why arent you asking nvidia for clarification, and/or asking blizzard directly, via a support ticket, since you want their response?

Because Blizzard does not actually respond via tickets. I already answered this and I have already tried on many occasions. They give automated responses or they tell you to, guess what, make a topic on the forums. Go figure.

Edit: You literally can’t even open a ticket right now with support. The option is missing from the page. So now you can back the hell off and stop harassing me.

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You did not prove anyone but yourself wrong I’m afraid.

That top option, you know, the one with None/FSR/DLSS/XeSS? That’s the scaler mode. Do you know why you can enable frame generation with the scaler set to none? Because scaler and frame gen are separate modes. You can use both, or either one on its own. However, both of those features (for nVidia GPUs), require DLSS to be enabled in the game engine itself to function. Remember when Blizzard turned off DLSS? Remember when DTMAce noted that because they turned off DLSS that frame gen was also disabled? That’s because DLSS is a dependency for frame gen. Disable DLSS entirely and frame gen goes poof.

I never said they were independent systems. I said they are not the same features or technologies. I also said that the original statement I responded to about DLSS 4 being 5000 series only is false, that it is only the Multi-Frame Gen “feature” that is 5000 series specific. I am right, end of story.

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That was someone else, and I never mentioned that outside of it being part of DLSS 4 itself. It’s pretty hard to debate that being 5000 series only when nVidia themselves states that.

Shifting the goalposts, I see (now who’s arguing semantics?). You tried to state that I was wrong that frame gen requires DLSS. It does. DLSS is not, nor has it been a single technology since DLSS 3. I kind of wish nVidia would change the name to Deep Learning Software Suite (because it’s controlled by software, ironically). Both the OG namesake for DLSS and frame gen use AI, and they both use the tensor cores to do so.

What I’m more curious about is what part of the Blackwell architecture makes multi-frame generation exclusive to it, because that has to be one of two things: Ada Lovelace lacks the power for it (not likely), or there is an NPU on the Blackwell die itself. If there is no NPU, then I suspect it’s only a matter of time until someone finds out how to enable it on AL series GPUs.

Howard was wrong in classifying DLSS 4 itself as Blackwell only. And do note that (as far as I can tell) nobody went against you when you essentially called out their secondary argument (the “lol why would anyone need it” schpiel) essentially as a red herring, because it in fact was. They had apparently forgotten that lower tier cards do exist and thus need those features.

I will make an amedment to one of my previous statements regarding when Blizzard might have this in the game. Previously I had stated that it would be in a patch, either the MSB patch or a later content patch. One thing I failed to consider (and you didn’t catch either, which is understandable), is that it may already be in the game and simply not enabled. Remember how I mentioned the period where Blizzard disabled DLSS? It disappeared from the menu entirely. Not greyed out, it just wasn’t even there. Multi-frame generation may be the same way. It could be in the game already and just not shown because it hasn’t had its feature flag enabled server-side. Even I keep forgetting that Blizzard can do things this way, mainly because I don’t currently need or use DLSS. If this is the case, this thread was rendered moot even before you created it.

Already manually checked the files for the current version. It’s still 3.7

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Is the Nvidia App getting the update tomorrow too? You should be able to just force the new DLSS transformer model on a driver level.

Otherwise, if you own CP2077, that got the DLSS transformer model update already and I believe you can just copy that DLL and replace D4’s DLSS DLL.

There are two to look at. For base DLSS version that one is used to show the latest DLSS that is supported. For frame generation, it’s nvngx_dlssg.dll. The current version for FG is 3.8.10, which is from December. This is one area where we may both end up being right - the required DLLs aren’t there, but the feature itself is already in the game client. I’ll easily know if I’m wrong though once the feature is enabled because the current app is 2.1.0.61504. If, when the game gets the updated DLLs the build also changes, then that means that it wasn’t yet in the game client. I think the key might be in nVidia’s own wording of “zero day”. Generally, that term is used to indicate a vulnerability that is unknown to end users. Here it could mean it’s in the game prior to release and just requires the associated libs be updated in order to function. Otherwise this would be “day one support”.

It would have to be enabled server-side on Blizzard’s end and the library’s hash would also have to match (the Battle.net app will nuke any file whose hash doesn’t match expected values). And since the Battle.net app currently expects the current DLLs it would likely nuke the replacement DLLs. It’s all pie in the sky until tomorrow, which is the earliest we’ll find out.

Edit: Spelling

damn you “stalker” we are answering to each others posts. sick stuff.

support tickets can be opened. why do you keep replying to people you dont like, but prefer to insult?

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probably the same reason as someone that has more posts on the NA forum than the EU forum? maybe? lol, rofl.
/edit I had to add some emojis
:rofl: :rofl: :rofl: :rofl: :rofl: :scream: :scream: :scream: :scream: :scream: :scream: :laughing: :laughing: :laughing: :laughing: :laughing: :laughing: :laughing: :laughing: :laughing: :laughing:

oh dear, i always prefered to stick to english forums. Why shouldnt i? luckily i got to learn multiple languages =)

Who cares look how bad ray tracing is lol.

Why not let the devs do their work instead of having to reply to posts here? If they had to reply to all the dumb posts, they’ve never get any work done.

And yes, I do know they have people for this but that’s not the point.