For me they are a bit dissapointed, another system where you have to generate a resource to spend it to activate the main rune seems not that good to me. Only 2 socket on items, 4 runes max and basically only applying flat damage in most cases, kinda lackluster.
Two Possibles solutions to improve this in my opinion:
1.Keep the current implementation, but it can be add a special effect or affix (just one, maybe 2 max?) to the runeword, this way when a runeword that in paper are mid or bad or even good doesnt matter, but when combined it gives you a nice special effect/affix that could be really good for your build. Something extra⌠The essence of runewords are those extra especial effects when the runes combined.
- Maybe Iâm a boomer, but the original version of runewords in d2 seems way better. The ability of creating an items to make an unique with special effects due to the runeword combination seems more exiting and interesting. I know this system can compromised current uniques, but you donât have to give that many special effects/affixes that they did in d2 when a runeword was succesfully combined to not kill current uniques, one or two more special effect/affix is enough. This also could revive yellow items or even blue or white ones (now are basically a meme), in which runes can be socketed into them to create these items. The idea of crafting an item from scratch seems way more fun that the current implementation in my opinion.
So TLDR is expand the current implementation with an extra effect to the runeword to be more like a real runeword, this way you keep completly safe the current uniques. Or on the other hand completly re-desing the concept and add another layer of crafting an item from scratch with the essence of runewords but not going so high in extra affixes as D2 did to persevere current uniques.
So what are your thoughts? you dont have to agree with me or come at me angry because you donât share my opinion, but im curious to see what the community thinks about the current ââRunewordsââ.
6 Likes
âRunewordâ sounds like silly nomenclature. why not just call them ârunesâ blizz.
Thats all my 2 braincells can muster atm, coffee where u at
5 Likes
They felt like an updated version of the stone things we put into the senechal robot thing in season 3.
7 Likes
I think your first solution is a good one and I would go in that direction.
I donât want runwords like in D2 - we already have Diablo 2 for that (although something along those lines so we could maybe find an idea for blue and yellow items would be welcome).
I think the idea of âârunwords working on the action-reaction principle is an interesting idea. I also have no problem with the fact that we can only use 2 runwords. But something more extra would really come in handy.
I didnât use boost from PTR vendor during my gameplay, so I didnât use the most desirable runes, but from the ones I did use, I immediately felt the difference in gameplay.
I think there is idea and itâs not stupid, the only question is how they will go with it further, because they should definitely develop it.
1 Like
Tbh it feels like zero creativity from the dev team.
26 Likes
lazy design pretty much bad design overall not sure why they call it runewards if u cannot combine 6 rune and make a brand new gg item
bad/lazy design 0/10
18 Likes
Perfect! Everything on the PTR was 
They shouldnât touch or change anything further until the release. I am sure people will love it!
2 Likes
itâs ok, could it be better sure. most of the runes are kinda lack luster tho as we all just gonna be using the same runes in every build ( warcry & petrify )
maybe in the future we could take say 10 of same 2 runes and a spark to the jeweler and permanently infuse them so we can slot them in rings or amulets.
Runewords are not in a good spot after the ptr, lacking options for many builds. The available runes are unbalanced, everybody will take crit and the barb shout because âspawn a meteorâ is ridiculously weak etc.
The system by itself is fine, but itâs not ready to ship for voh.
3 Likes
I thought it was a good idea, to try to allow classes to use other classes abilities. Just not sure they did that great of a job implementing it.
But itâs at least a concept of a plan.
4 Likes
yea, id have prefered a more intricate variant myself (tho i couldnt really say in which way, as the classic d2 runewords wouldnt really work in this itemization), but im satisfied with the concept for now. i also think that it holds quite some value and options for the future.
I think it is worst part whole DLC.
It so cheap, even with new abilities it would be cheap and much worse than in D2.
But giving everyone skill that is already in game and to be honest everyone will use just warcry and named it runewords is such a joke.
Big L Blizzard big fkn L.
8 Likes
why this game needed runewords as overindulged in gear and crafting it is alreadyâŚwell because players want more and more and more until the game is just a room with 200 treasure goblins and utter spam drops for everything you wantâŚthen âŚask for more.
Didnt need itâŚrunewords are for diablo 2, a clean game where runewords is all it had in the endgame and that is what made them specialâŚhere they are an accessory and that makes you just mad.
1 Like
Runes are the individual pieces. Combined, they make a runeword. I like this idea.
However, completing a runeword should mean youâve created something special, something powerful, and not basically just another gem. It should enable you to do something you otherwise could not. None of them should be âmehâ.
1 Like
Thats like saying letterword or wordsentence tho, isnt it?
Im bad at words, to be fair.
I think the runewords they are about to implement need a rework already: / Runewords from D2 gave us skills that we could hotkey and cast at will (like shouts). I think the whole offering system for the runewords isnât going to pan out. In D2, runewords gave us abilities along with some nice stats, however, in D4, we just get an ability that we seem to have no control over.
Runewords in D2 are superior in part because they made white items useful. Ethereal OS items could be godly for runewords. Now, in D4, white items are used for maybe 5 levels and you never think about them again.
The teams back then looked at underperforming things and figure out how to make them better, but modern games just try to create new things while ignoring old things.
4 Likes
I feel itâs underwhelming. Thereâs some powerful ones that would benefit S tier builds even greatly. Itâs like the typical saying the rich gets richer and the poor gets poorer lol.
Not impressed. I only used self-found runes. Majority felt useless. Those that felt interesting - I could not understand the exact value, as the description does not state any numbers.
Ended up using one set of runes on barb to spawn earthquakes after traveling xx meters. It was directly linked with my build, so was definitely useful.
Blizz has a long road ahead to make runes meaningful.
1 Like
I donât think it is part of the expansion. We are all getting them, whether we like it or not, whether we purchase the expansion or not. That is how it seems, anyway.
There could be more competitive rune options. I mean who isnt going to get petrify for Peteâs sake? Itâs an ultimate skill ability lol. Unless Call of the Ancients or death trap become runes its not rocket science what ppl choose