So… I’m level 24 so far trying to play a dedicated summoner build and oh boy this has been a pretty awful experience so far. I find that all of the skeletons fall over like a cheap folding table at nearly anything beyond the most basic mook enemies. Skeleton warriors really feel terrible to me. Their attacks have no impact and they seem to do only 1/3 the damage of the mages. And that is with the skirmishers which seem like they are supposed to be the DPS skeleton warrior variant.
While the damage feels bad I think the durability of the minions is worse, the inability to easily heal the skeletons just feels terrible I feel I spend the entire fight trying to heal and resummon all of them. I wish they instead designed it to where you could command them or cast buff/debuffs. I mean they had diablo 2 (& 3) to look at when making this game and I’m shocked all we get is 2 curses and that’s it. It feels rather bare bones (no pun intended).
Honestly summoner necro really reminds me of diablo 3 witch docter minions at launch. low damage and low health with very little ability to support or invest in them. I guess after recently playing D2R and Path Of Exile the D4 necro just isn’t even in the same galaxy as those two games. I just don’t find this take on the necro very fun, frankly it’s rather boring.
I wonder how others feels about all this especially those who have played other ARPGs and like minion builds.