What the title says. I am playing a sorcerer who almost immediately runs out of mana after a fight starts. Have to jump around a bit on the battlefield to avoid getting hit while waiting about 4-5 seconds before I have mana enough to cast spells again.
Any tip on which spells/talents and gear properties that can help with this is appreciated.
I miss the D3 approach here: siphoning blade.
Also, should I try to be an all-rounder or should I stick to one or two types of elemental damage? Iāve tried both (specialist ice/lightning, now running all-round basic fire, core cold/fire/lightning, ultimate cold). Not sure which works best, honestly.
Each basic skill has passives that benefit your build.
Sure, they might not do amazing burst damage, but they do far more damage than jumping around the battlefield.
Yes, I know, e.g., that using the basic fire attack regains 2 mana IF the enemy is āburningā. It seems however that this āburningā (or āvulnerableā, for frost IIRC) wears off more or less the moment you stop Incinerating - so, I am not sure I actually manage to get this mana regain that the basic attack says I should get. Maybe I simply am not good/fast enough with the controllerā¦?
Prodigy Aspect - whenever you use a cooldown, you gain 15-25 mana.
Gear - depending on slot, either/both of Resource Generation and Mana Cost reduction is available.
Fire builds - Inferno, makes pyromancy skills free-cast while Inferno is active.
Frost builds - Key Passive avalanche, chance to make your next ice shards, frozen orb, or blizzard free/do more damage. Thereās an aspect to give it 2 charges.
I have no clue what Lightning builds would do for mana, but I would assume they would operate on the same kind of thing every other build does - get 3/3 Protection passive, stack cooldowns on your bar, use Prodigy aspect.
Thatās probably what I want, yes! Where do I get this? Weāve tried the Lost Archives but still at level 29 we got our a**es severly kicked⦠I hope itās not there?
Crackling Energy is their mana tool.
There are a variety of tools for managing mana gain.
Thereās several legendary aspects:
- Gain 1-4 mana per crowd controlled enemy aspect. Works well with a Frost Bolt enchant.
- Gain 15-25 mana when using a cool down aspect. Cycle your cooldowns between casts.
- Passive skill for 4/8/12 mana gain when picking up a crackling energy.
- Passive skill for increasing mana regen when killing a burning enemy.
- Lucky hit chance to gain mana when hitting an enemy for frost
- Resource gain lucky hit on gear; resource gain % increase on gear.
- Mana cost reduction on gear.
Etc.
One easy means of managing the burn effect is to use the firebolt enchant and the hydra skill. Your hydras will burn everything for you. You can take the Summoned Hydra for burning damage as well. You can use both for more burning damage. Your choice here.
Fiery surge passive will increase your resource regeneration when you kill a burning enemy. Max that out.
Prodigy aspect is a must.
Umbral is also useful, especially if you can find a version that restores three or four mana per crowd controlled enemy. This partners well with the Prodigy aspect, when using Frost Nova (a must for every build).
The thing with incinerate is that it not only has a cost for initial cast, it also costs mana every second you channel it. It consumes your mana rather fast. You also need to stand still to channel. A single Hydra can burn pretty much everything on the screen for you as well, but you can move and cast other spells while Hydra does its job.
Use the aspect that gives plus 20 mana every time you gain 25% of your life. That procs all day long off ALL your incoming heals.
Fire Bolt causes 8 seconds of burning and pierces burning enemies. First enemy you hit starts burning. Second time you use Fire Bolt will pierce the burning enemy, give you mana, and cause the enemy behind them to start burning⦠and so on.
Using Fire Bolt as an enchantment causes any direct damage spell to have burning over 8 seconds. So Fire Ball would do an 8 second burn to anything it exploded on, which would allow your basic Fire Bolt to pierce and gain mana on each one.
Fire Wall makes everything in it burning, so itās easy to pierce and gain mana on groups with Fire Bolt. Using Incinerate without Fire Wall first is like having Peanut Butter without Jelly. ā25% more burning damage while enemies are in Fire Wallā also applies to Incinerate and the 8 second damage over time from Fire Bolt.
Prodigy legendary aspect is your best friend.
So, I might as well avoid Incinerate, then. Iāve maxed that out, but lack of cash is not a question in this game, so I can rebuild my sorcerer.
IF battle.net allows me to log in again at all, that isā¦
There is one guy here tooting Incinerateās horn, but I just donāt see it for two reasons.
Mana requirements in early game are punishing. I donāt know how you can expect to channel the spell for very long. Long enough to do anything with it until your mana regeneration is situated.
Standing still in this game is dangerous. Itās not quite DooM Eternal on Nightmare difficulty dangerous, but it isnāt something I advise.
Iāve got to look more into this when I can log in again. I have not this experience you describe with the spells, but I see no reason not to believe you. It may well be that I just enter panic mode in some battles and do not register fully what is happening.
How does that Crackling Energy work mana regeneration-wise? As I have understood it it only gives a chance of unleashing more lightning damage�
Sometimes I wish there manuals with games like in the old days.
Guess Iāll find something on the web, thoughā¦
Hmm⦠is this information correct?
(link)diablo,fandom,com/wiki/Arc_Lash
Unleash arcing lightning that shocks enemies in front of the Sorceress for Lightning damage and then returns to them, restoring 10 [Mana]((link)diablo,fandom,com/wiki/Mana).
I cannot remember reading the part about mana regeneration in-game, but I may have been reading too fastā¦
Passive skill at mastery level āInvigorating Conduitā 4/8/12 mana which you pickup Crackling Energy.