Pretty much yes but without the bugs and exploits, this issue of comparison to SB would not exist.
weird how there is a strong class every season, yet you still complain there are powerful builds in the game, coupled with classes that canât even max their glyphs.
Without bugs and exploits the Spiritborn is still worlds beyond any other class. The bugs and exploits only manage to put them into a different universe altogether.
Proof? I wanna see them.
20 chars
The proof is in the damage numbers? Take away the bugged multipliers and you still have the base multiplied damage they were doing before those were discovered, which was easily already in the billions and trillions.
Unless you can add some reference here, I wonât believe it. I am willing to change my stance if you can share any. Maybe make a video and share it?
I just gave you the answer. If you havenât been tracking whatâs been going on thatâs on you, not me. Do your own research. Itâs not my job to track down every post and video Iâve watched to chronical the damage rise since release for you.
Lol. Thatâs a very convenient way of saying you got no proof or reference. Itâs okay if you got nothing to show. Letâs agree to disagree.
I had my own build for those seasons and was able to T7/T8s with no problem. I used my own variant of Andariel/Puncture/Flurry Rogue and my own version of Frozen Orb Sorc. I did have a Bash Barb similar to how I have an SB this season just to help my friend get gear.
This is a dumb response. It costs almost nothing to have a hardcore system in the game.
My argument is far from flawed. And yes, when a certain barrier for casual players exists that prevent them from at the bare minimum maxing out their characters, and then saying the system is fine is completely snobbish behavior. Asking for people to be able to max out 1-2 characters in a season if they are casual is COMPLETELY reasonable. I am not asking for free pit 150. I am asking for at the bare minimum, Paragon 300 and if someone some some min/max to get pit 100 with several build options.
I am not a casual player and I am not a super competitive player. The most fun I had with a season were in the last 2 seasons. This season made changes I could tell would be bad for people with less time than me.
I could comfortably do IH7 and even managed IH8 last season with my Fireball Sorc. With the same build I am stuck at Pit 85. There is definitely something different this season.
40-60 hours per season on any class and build I choose to play, not just current meta builds that have the required multipliers to be able to achieve it. Level 100 glyphs should be the soft cap. No-lifers can keep pushing pits if they so desire.
Actually what you said is dumb. Your logic is because the majority are casuals we should make Para 300, Pit 100, Glyph 100 easy. So we should make hardcore easy for casuals too or just remove it.
My argument is far from flawed. And yes, when a certain barrier for casual players exists that prevent them from at the bare minimum maxing out their characters, and then saying the system is fine is completely snobbish behavior.
Actually, itâs flawed. You assume I said the system is fine. You started with the wrong assumption. The system isnât fine or perfect just to straighten things out.
it literally took years of power creep for people to legitimately hit GR 150 in d3, the pit glyph leveling scheme is lifted straight from d3. the goal of the system is to give you multiple things to grind for.
the paragon grind, the glyph grind, and even the max pit level being virtually unattainable are all totally fine. I would like to see the pits be more rewarding but thatâs about it.
40-60 hours per season on any class and build I choose to play, not just current meta builds that have the required multipliers to be able to achieve it. Level 100 glyphs should be the soft cap. No-lifers can keep pushing pits if they so desire.
So basically, make glyph leveling casual? For what purpose? Why do casuals need glyph 100?
Make paragon leveling for no-lifers?
I just want to acknowledge this is a great post. and in response, all you got were insults that stay up even when you report themâŚ
I could comfortably do IH7 and even managed IH8 last season with my Fireball Sorc. With the same build I am stuck at Pit 85. There is definitely something different this season.
Well, there is no denying S6 is not the same as S5. A lot of things have changed.
Edit: I can do T7 and maybe T8 with Fireball Sorc but I had to borrow powers from Conjuration. But pure FB I canât beat Council. It takes too much time. My favorite build is Firewall is just pitiful at T7 even with all the possible gear and upgrades.
So basically, make glyph leveling casual? For what purpose? Why do casuals need glyph 100?
Define casual. I donât consider that casual. I think you live in this game and it has warped your expectations. Possibly an addiction.
Define casual. I donât consider that casual. I think you live in this game and it has warped your expectations. Possibly an addiction.
Thatâs what I asked you. What is casual for you?
40-60 hours per season on any class and build I choose to play, not just current meta builds that have the required multipliers to be able to achieve it. Level 100 glyphs should be the soft cap. No-lifers can keep pushing pits if they so desire.
This guy gets it. Also, Pit 100 should definitely be farmable by at least B tier builds.
I just wanted to point out that not only OP builds were able to do top endgame content last season. I agree that it is different now.
Only did IH8 once, taking down the council took me ages.