Yeah, I’m talking about strafe movement. Not the d3 strafe ability. Something you can do in games.
In wow a and d are to turn your character which is totally a waste of 2 keybinds
Yeah, I’m talking about strafe movement. Not the d3 strafe ability. Something you can do in games.
In wow a and d are to turn your character which is totally a waste of 2 keybinds
Auto-aim is already good in an isometric loot based ARPG, which is D4. This is a fact, we know this from the beta tests. You lack a cursor so you can’t place traps or movement skills accurately, but single target auto-aim is top notch. In most cases it would have better single target accuracy than click to move or WASD. You can’t boast that you know what you’re talking about if you don’t get this.
Also if you know anything about ARPGs, it’s that your build and gear dictate most of your proficiency in PvE or PvP. This is especially true in your example of D2. Using a slightly better movement scheme would make almost no difference. Though no one option is superior, as skill is relative to the player.
Again thankfully nearly everyone is in support of WASD being added to D4. Many request it and those that don’t want to use it are understanding and unselfish enough to be okay with its addition. We understand it wouldn’t change balance due to controller already existing. Plus it would be an accessibility option, classic click to move would still be the default control scheme. Everybody benefits.
It’s mind boggling that you’re so upset about a method of control that you wouldn’t even need to use. Gatekeeping a 20 year old settings menu because you’re ignorant and selfish. But we can simply agree to disagree.
100%. And this really is such a huge crux of a point.
The dynamic is already in the game.
However it’s segregated to those who play on gamepads. It’s bad design to require players buy extra equipment when you could just incorporate an industry standard like WASD to bring the standard PC controls up to par.
I didnt miss the point. I think its silly arguing about paying 80 bucks for a controller when people pay 200 bucks for a mouse and another 200 bucks for a keyboard and another 200 bucks for a headset. They might buy stuff thats slightly cheaper than that but hardly anybody plays with the $20 combo junk that comes with a prebuilt.
I just spent over $7k on my new build including display, keyboard, mouse, speakers. Keyboard, mouse, and speakers alone cost me $600. Its a stupid argument to worry about $80 for a controller which are only actually 70 bucks and you can get a perfectly fine ps4 controller for 50 bucks. Go generic and its 20 bucks.
But again I will say that I support WASD and hope they add it. I just think the argument of buying a controller is a stretch with what people pay for their stuff.
The default input method is a mouse and keyboard for a computer. So if you make a PC game, and can easily program the capabilities granted to consoles input, it’s good design to do so.
For instance, you wouldn’t make a phone app that worked on both Apple and Android phones, but then only grant Apple better control and utility. Especially when all you would have to do is port such programming over to android. Insisting that the answer is to just buy an iPhone would be laughed out of the room. As it should be here in your own suggestion to purchase new hardware instead of them just porting over the programming.
We are talking about the World Cup and you are chiming in about Kickball.
Cycling through tab targeting isn’t even in the same ballpark as point and click. People were using up precious affixes to shave off frames in Diablo 2, yet you think cycling through targets is somehow better than pinpoint accuracy. Apparently you missclick often but always cycle to the exact target, never overshooting. You need to massively turn up the DPI on your mouse if cycling targets is an option.
No, auto aim in an isometric is not as good as point and click. If it was, everyone would be playing with a controller and no one would give a SoJ about WASD.
If WASD is added in, I will be using it - just like I do in V Rising. Every serious player will be using it because it is, flat out, the better control scheme. Mouse and Keyboard are already better with click to move, but controllers aren’t too far behind atm.
You have no idea what you are asking for. If they do add it, you are going to learn the hard way how much the “slightly better movement scheme” means.
Again, to make it clear, I am not against WASD because I am bad at it. I am against it because controllers won’t stand a chance. Since this is crossplay, it’s going to cause drama. If they add it, sorry for your loss.
It’s not only about competition when it comes to obtaining better PvE scores or perhaps some decent PvP scene in the future, it’s about the devs balancing the most difficult of PvE challenges for gamepads.
The fact that gamepad and click to move are somewhat balanced on strengths and weaknesses is a bonus, that I hope Blizzard dives into with a good competitive mode in the future of this game.
Click to move control scheme makes fair use of the keyboard, do you need reminding of the most popular PC game on this planet is click to move or are you going to keep ignoring this fact (League of Legends).
If you can cite a website or youtube video that fully explains how WASD movement is an official accessibilty/disability friendly feature, lets discuss that, make a thread on it and lets go.
Ah so the controller solves your problems without breaking the game. Perfect. No need for WASD then.
Using the right thumbstick doesn’t allow for precision targeting for things like movement skills. Using the right thumbstick also takes your thumb away from your abilities while you are using it. WASD + mouse has neither of those downsides.
Very debatable. I’d say it’s a gray area that has no perfect explanation. More of a matter of preference. It can easily be argued that auto aim is vastly superior to having to point and click. But I won’t argue that because there are also benefits to point and click. You will not be able to prove your preference.
But one thing is certain, kiting and stutter stepping, which are very important dynamics in ARPGs, are absurdly easier and efficient to perfection using a controller. Night and day over a mouse and keyboard. And this is one of the most important aspects of PVP as well. Keyboard and mouse needs to be brought up to par with the same programming.
Wrong again. The overwhelming majority of PC players don’t want to use control interfaces they have not learned to play with. It’s like driving a car with a steering wheel all your life and then new models come out where you push buttons for left and right – but they’re more efficient at control. People wouldn’t just switch over to it because of its efficiency benefits. Not how that works.
No, you are absolutely wrong. People will go to extremes to gain 0.1% efficiency. If the controller was better a majority of people would be running a controller.
The majority of people do not change their entire interface and hardware for a .01% efficiency upgrade. That’s an absurd statement.
You must be new at gaming.
What you meant to say is that the .01% of players that min max will change their hardware for a .01% efficiency bonus. The average player does not do this. Let alone the majority…lol
If you have nerve damage in your hand I would say a viable option would be to switch hands and get a gamepad like the Razer Tartarus Pro or a left handed mouse.
The Razer Tartarus Pro is for your left hand and has a thumbstick which can act as mouse movement direction and one of the buttons or keys can emulate mouse clicks.
Also you can use Microsoft Mouse Keys.
I have a tartarus in can’t get it to work with what’s needed. The system you described is not efficient for kiting and stutter stepping; in fact it heavily handicapps you. It would actually be very difficult to play in any kind of capacity beyond moving in one direction and attacking things in that direction. Moving and attacking at the same time would be virtually impossible. Though I’m just theorizing this since I haven’t tried it. I’ll give it a shot later on tonight and see if it’s viable.
The best solution is for Blizzard to simply incorporate the industry standard of WASD – which is already incorporated as a controller utility. Problem solved.
How much of a % improvement do you estimate the performance of a controller to be over keyboard and mouse? The way that you are talking it is more than a .01% increase (I said 0.1%) . So you are using exaggeration to try to validate your point. If you don’t think my point is accurate then see the complaints of people having to do Torghast during SL to upgrade their legendaries for < 1% total efficiency gains. People absolutely raged about it because it was mandatory for them to do it. If the controller was better most people would use it plain and simple.
Ok, let me break down the implications input methods that make things such as “stutter stepping”.
First off, The immediate movement input of a keyboard is completely fine in FPS games as its actually a needed skill element in the game as without it or restrictions to movement would streamline movement and leave only 2 skill aspects, strategic positioning and accuracy.
With that said, using the keyboard for movement is usually extremely unnatural to a games movement laws unless ofc the game’s movement input is built/originally WASD.
So the perfect example is fighting games, I’m high rank in the Tekken and I love to keep up with the e-sports, I take note of Street Fighter news and e-sports too. Keyboards and specifically the ‘Hitbox’ fighting stick has been a huge problem and banned in certain events and the hitbox company has even had to recalibrate itself to be legal for certain tournaments.
The Hitbox is identical to a keyboards WASD, the problem with it in fighting games is that it is simply broken once you get used to how weird it is (IE it’s not instinctive to be inputting opposite movements so often in a fighting game). With keyboard/hitbox you can press left/up and right/down at the same time, making charge attacks miles easier, with blocking you can press back immediately from forward inputting.
Now imagine yourself using a regular fighting stick or a gamepad’s D-pad, you cannot press 2 different directions at the same time and going from opposite ends takes a minute bit of time to do but with a keyboard/hitbox it is practically instant if you prepare it or if you’re literally pressing both left and right down at the same time!
WHAT DOES THIS HAVE TO DO WITH DIABLO, well why would you create two seperate playerbases? (IE those who can stutter and generally move better and those that cannot). This is being nothing but a negative for the fighting community yet certain longer ARPG fans are demanding it.
It creates balancing problems and an un-needed element of frustration towards someones preferred control choice. If someone loves using controller and loves Diablo 4 but hears “you can play mage better on WASD, lemme show you this nightmare encounter”, how is he going to react to that?
In a nutshell, thanks Bodach for being entirely selfish and making it all about you. There is enough strategy, positioning and build/gear/potion/item actives mechanics in a game like Diablo 4 for there to be no need to burden it with even more skill expression with WASD’s op movement of being able to stutter and generally kite a load better.
(Honestly what I’ve written is worthy of making a thread about to shut the WASD brigade up for good! )
Ok alternatively you could use a scripting application to map the mouse movement to the WASD keys as well as mouse clicks to other keys using AutoHotkey which is an open source software. This will emulate as a mouse so Diablo 4 won’t know the difference.
I thought about messing around with Autohotkey and trying to do this, but I still think it will make movement and targeting for skill usage problematic. I might do a little experimentation tonight using some of your ideas though. Would be cool to get something working well with the Tartarus.