No one chooses to play hardcore for cheat death mechanics

In case Blizzard has missed the threads people are making over on reddit, the hard core community has come out very strongly against mechanics such as the cheat death alchemy recipe and the sorc ability. These aren’t the top threads on the sub because (shocker) not everyone plays hard core. but given that, why add mechanics that make the format just a less popular version of the same thing?

A lot of people who don’t play hardcore, but also aren’t friendly to other formats than their own will put down our concerns by saying “if you don’t like it just don’t use it.”
This demonstrates ignorance about what the format is supposed to be. Blizzard doesn’t need to create a hardcore format to have players voluntarily quit their character after death. Hardcore is a game like any other that has enforced rules so people can compete in that game.

Wudijo, one of the most prestigious players Diablo 4 has so far, made a list of issues with hardcore prior to the Server Slam and he was disappointed that none of them were fixed. Please fix these exploits so hardcore can be the competitive format that it can be:

Hardcore is completely broken right now

  • Scroll of Escape doesn’t trigger automatically under any circumstances
  • In general, Diablo 3’s ruleset is a good benchmark
    • You can “Leave Game” and keep walking while doing so, dodging attacks
    • Pressing “Leave now” immediately disconnects you from the game instead of keeping your character in the world for the remaining X seconds
    • You can task manager kill the D4 client and “revive” even after your character has died on your screen
    • You can disconnect before or at the time of death and survive
    • You can reset dungeon to immediately TP to safety
    • You can get invited by a friend or your second account and immediately TP to safety
    • TP’ing should not work during boss fights and arena events
    • TP should actually have a cast time like normal town portal
  • Character needs to ALWAYS stay in the game for 10sec regardless of DC/game crash/leave game etc. or else people will abuse logout/task manager scripts
  • Cheat deaths should not exist (Flame Shield enchant) → removes the main reason/thrill of playing hardcore and creates a dangerous precedent for more cheat deaths to be introduced later (happened in D3 and it ruined the excitement of hardcore)

Probably to make hardcore more accessible and more enticing to softcore players.
Personally I don’t see the point of hardcore, it just splits up the community even further.
It’ll encourage cheesy tactics, like how those with a group of 4 in Fields of Hatred will pretty much dominate the pvp space as players will simply be too afraid to challenge leaving the group of 4 to easily farm up the best spot in the entire game.

It may as well be renamed as a mode specifically for streamers, as they’ll be the ones to take advantage of all the perks hardcore has to offer by easily grouping up with other streamers, leveling up for them will be extremely easy as its their full time job and they have a legion of followers willing to dump gold for them and equipment whenever they need it.

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Only thing I cant agree with. Dc’s are crap. Especially with it being an online only game, to where something could happen server side. or your side, and you’re lagging hard, or get dc’ed because your net went out while facing a horde.

I’ve been 95% HC player since original d2 btw.

gatekeepers have entered the thread. if you don’t like it don’t play it

I wont play it, and have stated the flaws of it explaining why I wont and why many people wont and why it will overall be a failed useless gimmick mode that houses a tiny tiny tiny portion of the playerbase.

my honest take with that is they should try to have different lengths of delay for players in pvp and pve in terms of how quickly the leave the server. PVE it’s still bad if a player disconnects to avoid death but it’s less harmful to other players. a small delay makes it riskier to attempt but if they set it so that like 90-95% of pve deaths are prevented then that would mostly solve the real disconnect problem.

As for PVP it’s way worse if the player is able to avoid death by disconnecting because the other player is risking the life of their own character to try to play the game and get rewards. having a longer delay would prevent deaths where people are out of combat but make it infeasible for them to abuse the system while engaged.

the small amount of risk they incur from possibly dying from disconnect in pvp is a pretty small part of the equation in the overall risk of playing hardcore pvp to begin with