NMD is by far the most boring and tedious activity of the game.
Low rewards, feels very slow, takes too long and the only purpose is to level up glyphs by force, because if this wasn’t a requirement no one would play it.
I feel like NMD should feel like a lottery dungeon with many random cool events inside of it with good specific rewards. You never know what is inside of it, maybe you enter a dungeon full of events that drops GA items, maybe you enter a NMD full of butchers, maybe a NMD full of goblins to kill, full of jewelry powder, full of uber bosses materials, maybe a god Tier 100 one with a tormented uber boss at the end with guarantee chance to drop a resplandancy shard.
Also, Tier 100 is actually a joke, we need some real difficult content in the endgame to have a reason to push and improve our characters. Maybe some corrupted NMD that goes further into 120, 130, 140? there are a lot of monster from previous seasons they could include in there to spicy things, maybe a couple of traps as well (not many please), some labirinth or something.
I mean, the ideas are endless, but it definitely needs a rework.
There is just so much things they did in the seasons (treasure goblins rewards, traps, an entire boss, some mini dungeons layouts, monsters, materials, mechanics like the vampiric and etc). All of this content could be included as NMD variations with some cool and rewarding things to do while you level up your glyphs.
Why waste all the work from the team and put it in the trash?